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Worst Designed Cards

 
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lazerbem
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Subject: Worst Designed Cards   PostPosted: Wed Dec 10, 2014 2:26 am Reply with quote

This is about cards with contradictory or ridiculous effects. A good example is Atrapol, who destroys battle gear when he wins a power challenge. That'd be fine, if his power wasn't average at best. For the second part, how about Glacier Plains, M'arrillian Heat Cannon? 50 MC is a lot, even for Fluidmorphers. You're going to have to go through your entire attack deck twice for this to work, even under the best possible circumstances. Even assuming you can manage those 50 counters(if you are doing so well, you really don't need a win condition), you still have to get the heat cannon as your location for it to work.

So yeah, what's the worst designed cards, in your opinion?
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chiodosin1
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Subject:    PostPosted: Wed Dec 10, 2014 9:14 pm Reply with quote

Here are a couple I thought of

The original yokkis was pretty bad he gets support all disciplines 5 but with his measly starting disciplines the best you could get out of them is about 45 which is low even then he should have had support 10 to make his disciplines actually become passable when supported

Another one is the warriors of Owayki. I feel like all the legendary gear is pretty "eh" but the mipedians got it worst. First off with the gears flip effect its only usable while the equipped creature is engaged. it lets all your mipedians spend 1 mugic to deal 10 damage. mipedians aren't known for there abundance of mugic and there are almost always better ways to spend it then 10 measly damage.
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lazerbem
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Subject:    PostPosted: Fri Dec 12, 2014 12:48 am Reply with quote

Original Donmar is also bad. His ability isn't horrible, but Vidav's completely outshines him, and they're from the same era! It's bad design because Donmar is actually rarer than him, despite having nothing to make him better.

Another one is original Chaor. The guy's a beast, but his ability is bad. Not only were there not that many abilities or Mugic from an Overworlder that would target Chaor, but it's basically a crappier Red Refrain of Denial. Much crappier, as it costs three times more and is less versatile(only stuff targeting Chaor and no Generic Negation). The only thing it's better at is blocking abilities, but not many Overworlders had abilities good for that
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afjak
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Subject:    PostPosted: Thu Jan 01, 2015 11:10 am Reply with quote

Donmar wasn't as prone to removal as Vidav, and exceeded him in every stat. Still wasn't considered better even back then.
Chaor's ability may be nigh-useless, but three counters, 65-75 energy, and high disciplines except the modest speed still make him a powerhouse to this day.
Warriors of Owayki has Sepmek to make it viable, just like Garv and defenders cover the Hornsabre. Crown of Aa'une, on the other hand...
You guys thought an auto-win condition should be made easier? When has any win con in any game, from the five parts of Exodia to Door to Nothingness, not required a very well thought out plan of execution and/or something just short of a miracle? Put the cost lower to 25 or something, it becomes much too easy and thus stupidly OP when we have Fla'gamp to mill away. Win cons are kept difficult as an all-or-nothing option in decks build specifically for that purpose. It shouldn't be something casually done in any deck or it ruins the game and your satisfaction.

Now, what card do I thing had a very poor design?

There's less than half a dozen ways this could be put to any use (I'm being generous, it's more like two). And in any one of those scenarios, it would have been 400% easier to just destroy that creature by conventional means, especially since this is prone to dispelling. At least Unheard Melody and the M'arrillian removals have more flexibility and opportunity to back up their cost. Also, removal Mugic is totally uncharacteristic of the tribe.
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lazerbem
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Subject:    PostPosted: Sat Jan 03, 2015 5:02 am Reply with quote

It's not that Chaor's bad, it's just his ability is useless, that was the point.

As for win condition, yes, I think it's excessive and practically impossible unless your team is entirely Fluidmorphers, you win every battle, and the battles take some time. Comparing it to Exodia is inaccurate, it's more like Horahkty. It's excessively so. That being said, it is possible, I know. I probably wouldn't have mentioned it now
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