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Complete Chaotic Deck Builder's Rules (UPDATED)

 
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afjak
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Joined: 30 Jan 2014
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Subject: Complete Chaotic Deck Builder's Rules (UPDATED)   PostPosted: Wed Mar 11, 2015 5:40 am Reply with quote

The updated list and description for all rules concerning deck construction, with text taken verbatim from the Chaotic TCG Official Rulebook and explanatory additions from myself. The wording may be subject to change in the future for the purpose of simplification. Also provided is the coding that can be copied and pasted ("Ctrl/⌘ C" + "Ctrl/⌘ V") as a comment should you see fit to use it.

Preview my Alliances Unraveled rulebook PDF, or download it here.
©2007-2009 4Kids and Chaotic USA. Chaotic® Home Focus and TC Digital Games ™.


Chaotic TCG Official Rulebook and Afjak wrote:
You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes.
-On this site, it is preferred that you construct an army of 6 Creature Cards.

For each Creature Card, also select one Battlegear Card and one Mugic Card.
-When choosing Battlegear, your aim should be to equip any that either compliment your strengths and strategy, or compensate for a significant weakness.
-When choosing Mugic, make sure that they work towards your deck's goal, and try to have your Creatures be able to cast or use most/all of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards. (see below)
-When choosing Locations, make sure the abilities are mostly or entirely beneficial to you, and try to have Initiative that works with you whenever possible.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner).
-When choosing Attacks, be sure to only include cards that can be used effectively by most/all of your non-support members.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise.
Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.
Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.
(e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule.)

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name.
(e.g Lore, Ancestral Caller and Lore, High Muge of the Hive would not be allowed in the same army as they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would.)

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations.
(e.g Chaor would not be allowed in an army with Intress, Ursis, or any Creatures who aren't of the Underworld tribe.)

Legendary: A player may not include more than one copy of any card with the "Legendary" keyword in their deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule.
(e.g Tangath Toborn, OverWorld General and Tangath Toborn, In Training can legally be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot.)


Code:

[quote=Complete Chaotic Deck Builder's Rules]You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes.
-On this site, it is preferred that you construct an army of 6 Creature Cards.

For each Creature Card, also select one Battlegear Card and one Mugic Card.
-When choosing Battlegear, your aim should be to equip any that either compliment your strengths and strategy, or compensate for a significant weakness.
-When choosing Mugic, make sure that they work towards your deck's goal, and try to have your Creatures be able to cast or use most/all of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards. (see below)
-When choosing Locations, make sure the abilities are mostly or entirely beneficial to you, and try to have Initiative that works with you whenever possible.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points [i](Build Points of each Attack Card are inside of the starburst icon in the top-left corner)[/i].
-When choosing Attacks, be sure to only include cards that can be used effectively by most/all of your non-support members.

[b][u]Rule of Two:[/u][/b] You can only have up to two copies of any card in your deck, unless the card itself says otherwise.
[b]Q: Are Creatures with the same name but different statistics considered different Creatures?[/b]
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.
[b]Q: Are cards with the same name but different subtitles considered different cards?[/b]
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.
[i](e.g [u][card="173686"]Maxxor[/card][/u] and [u][card="176920"]Maxxor, Protector of Perim[/card][/u] are considered copies of the same card for this rule.)[/i]

[b][u]Unique:[/u][/b] This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name.
[i](e.g [u][card="176879"]Lore, Ancestral Caller[/card][/u] and [u][card="234955"]Lore, High Muge of the Hive[/card][/u] would not be allowed in the same army as they are considered copies of the same card, but [u][card="174035"]Hammerdoom Chantcaller[/card][/u] and [u][card="173713"]Lord Van Bloot[/card][/u] would.)[/i]

[b][u]Loyal[/u] - [Tribe] [type]:[/b] A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations.
[i](e.g [u][card="173702"]Chaor[/card][/u] would not be allowed in an army with [u][card="173683"]Intress[/card][/u], [u][card="177425"]Ursis[/card][/u], or any Creatures who aren't of the Underworld tribe.)[/i]

[b][u]Legendary:[/u][/b] A player may not include more than one copy of any card with the "Legendary" keyword in their deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule.
[i](e.g [u][card="176931"]Tangath Toborn, OverWorld General[/card][/u] and [u][card="176153"]Tangath Toborn, In Training[/card][/u] can legally be in the same army, but [u][card="176884"]Grantkae, Mipedian General[/card][/u] and [u][card="176529"]Warriors of Owayki[/card][/u] cannot.)[/i][/quote]
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