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Future Card Buddyfight
latest comments about Future Card Buddyfight
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Beat Rush Future Card Buddyfight In the discussion on the Deck "Beat Rush" by elju Indonesia send message
noboru_kodo United States
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But no fire spells in the deck
so none of your mystic knights work
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Posted: December 5, 2018 07:53 pm
 
Dark Mech's Festival Future Card Buddyfight In the discussion on the Deck "Dark Mech's Festival" by aqs49 Indonesia send message
eblade United Kingdom
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Frankly you're better off doing pure chaos build instead of shoving autodeity army into the deck for no reason whatsoever...

Understandable as to why you're running Lost world with Chaos but frankly it's just confusing...
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Posted: December 2, 2018 05:43 am
 
Crimson Battlers Future Card Buddyfight In the discussion on the Deck "Crimson Battlers" by majestycard United States send message
brningsoulrekka United States
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instead of sky dragon divinity use this


less of a restriction, and also add


Cuz this plus drums effect racks da crit up 2 6 and it gets double attck n even if u dont finish ur opponent off wen u use giga howling crusher u can slam 4 9 damage n possibly otk on ur irst turn if u can get an attck off
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Posted: November 28, 2018 08:52 pm
 
Magic World Gar Future Card Buddyfight In the discussion on the Deck "Magic World Gar" by brainmack Canada send message
eblade United Kingdom
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why 60 cards... you don't need that many cards in a deck. with Deity Dragon Tribe you can easily thin the deck down to 52. Recovery veil is a bit pointless so why run it. Honestly only times one would run recovery veil is if you're against Godpunk, which itself is being rarely used nowadays (most will use Deity Dragon in Katana World or Lost World as of late).

I'm just legit so confused right now as to why you did what you did kid...
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Posted: November 28, 2018 11:39 am
 
Dragons Of The Stars Future Card Buddyfight In the discussion on the Deck "Dragons Of The Stars" by jout Finland send message
eblade United Kingdom
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Kid you went way overboard with this astrodragon build... lemme guess you saw the attribute so you thought you might as well shove every single astrodragon monster possible into the deck. That's a pathetic mindset... FYI you can't run earth barrier well with astrodragon since the center has to be free and you're the one opponents are attacking.

I strongly suggest you look at how others build their astrodragon decks kid before you decide to shove random cards into this pathetic excuse of a deck without even thinking clearly.
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Posted: November 27, 2018 01:21 pm
 
Spiral Spyro Future Card Buddyfight In the discussion on the Deck "Spiral Spyro" by aquakagero United States send message
eblade United Kingdom
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just curious... why 100... it's linkdragon order, you can easily cut it down to 50. half of the d share abilities aren't really useful. Only ones you should primarily focus on are, Harahara, Enpi (these two work well together for a sweet combo), the forms of agito (nowadays the rumbling version of king agito & the thundercry agito. Also you should keep kaina, the one that increases defense during opponent's turn, jisen (good for spiral d share primarily) and the one that increases power during your turn. otherwise get rid of the other cards
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Posted: November 25, 2018 11:34 am
 
Star Omni Lord Future Card Buddyfight In the discussion on the Deck "Star Omni Lord" by saberblast Malaysia send message
brningsoulrekka United States
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u should try upgrading ur deck with this one
Awakened Star Deity Dragon, Zodiac "X"
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Posted: November 25, 2018 02:29 am
 
pk crimsomsss Future Card Buddyfight In the discussion on the Deck "pk crimsomsss" by cybershinobi United States send message
brningsoulrekka United States
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This is all i gotta say



+



+



= gg even on da first turn
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Posted: November 22, 2018 02:55 am
 
this is the end of the line Future Card Buddyfight In the discussion on the Deck "this is the end of the line" by renerfrancisco United States
brningsoulrekka United States
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Returning Brave, Drum

Awakening Brave Equipment, Glory Seeker

Extra Large Pandora
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Posted: November 21, 2018 09:09 pm
 
Maximum Out put Future Card Buddyfight In the discussion on the Deck "Maximum Out put" by johnwane United States send message
noboru_kodo United States
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You do realize glacies says size 3 specifically right?
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Posted: November 17, 2018 07:16 pm
 
Devastating Magic Future Card Buddyfight In the discussion on the Deck "Devastating Magic" by kitiyo United States send message
kitiyo United States
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hey i made a new wizard deck called 2nd magic give it a try and tell me which u like better
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Posted: November 5, 2018 10:16 pm
 
drum bunker evolution Future Card Buddyfight In the discussion on the Deck "drum bunker evolution" by yuta United States send message
noboru_kodo United States
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Godly-speed of Dragons = Not allowed in dragon world, its an ancient world only card
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Posted: October 24, 2018 06:48 pm
 
drum bunker evolution Future Card Buddyfight In the discussion on the Deck "drum bunker evolution" by yuta United States send message
noboru_kodo United States
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READ YOUR CARDS

Dragon World ONLY allows generic, dragon world, and cards that can be used in "Any flag" (Omni Lords and garga )



Hero Drums
Magic Drums
and Dungeon Drums
Along with many other cards in this build

ARENT DRAGON WORLD
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Posted: October 23, 2018 05:06 am
 
STill unnamed Future Card Buddyfight In the discussion on the Deck "STill unnamed" by trolldude Australia
eblade_35 United Kingdom
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Forgive me for the terrible deck name (i'm not usually very creative with deck names) but perhaps Armorknight Annihilation? or Armorknight Assault?
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Posted: October 21, 2018 07:43 am
 
未熟のC Future Card Buddyfight In the discussion on the Deck "未熟のC" by shining_dragon Miembro Premium Hong Kong send message
eblade_35 United Kingdom
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Uhh shining... i might be wrong with this but i'm pretty sure you can only run 1 copy of geargod 99 under the Chaos flag because of the Irregulars List... Again i might be wrong.

Edit: nvm i was wrong big time. turns out you can only run 1 copy of geargod 1000
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Posted: October 21, 2018 02:29 am
 
garga Future Card Buddyfight In the discussion on the Deck "garga" by blaster_blade United Kingdom send message
noboru_kodo United States
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fix the deck format
dont organize it by card types ....
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Posted: October 18, 2018 11:23 am
 
Wings of Death Future Card Buddyfight In the discussion on the Deck "Wings of Death" by vermillion Miembro Premium United States send message
eblade_35 United Kingdom
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Done very well. Honestly i don't see any need to improve other than adding abyss symphony just in case you're ever down to 6 or less life. i was gonna say put armed howl bringer down to 2 (i'm a sucker for even numbers strangely) but i reckon you'd be alright with it at 3.

Uggh there was something else in the back of my mind that i was gonna say... bugger totally forgot...

Edit: remembered what i was gonna say... you should add illegal counter to make it easier to get the win with Requiem. Seen a lot of requiem dudes running illegal counter just to get wins faster with Requiem easy.
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Posted: October 17, 2018 08:25 am
Modified on October 17, 2018 08:26 am
 
Cosmoscarf!! Future Card Buddyfight In the discussion on the Card "Cosmoscarf!!"
noboru_kodo United States
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quote from jaflare:

literally Shadow Stitching for Hero world, only harder to use

>harder

If you are playing hero world and dont have an item equipped, you arent playing the deck right
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Posted: October 16, 2018 08:18 pm
 
Boundless Mana In the discussion on the Dream Card "Boundless Mana" by anubis7 Miembro Premium Canada send message
draugnav United States
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Based on the card's text, and your note, I'm guessing that what this card is supposed to do is allow you to never run out of gauge, right? If so, I believe there may be an easier way to do that.
Here's a suggestion for simpler wording and use:

[Cast Cost][Pay (X) gauge/life] (You decide the cost.)
[Set]
*When a card from your gauge is put into your drop zone, you may put it into this card's soul.
*[Counter]Put any number of cards from this card's soul into your gauge. This ability can only be used once per turn.
[Soulguard]

I think this sums up what the spell is supposed to do, while also simplifying the wording. As for the card's restrictions (all charge to soul, no charge for 4 turns after setting), you could probably just keep the no charge skill, have the spell remain on the field temporarily (3-4 turns), or have it destroy all your gauge when it leaves the field. I feel any of those would be good restrictions and keep the card simple and fun to use. However, these are just suggestions, and it's your card idea, so do it however you please.
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Posted: October 16, 2018 07:21 am
 
Cosmoscarf!! Future Card Buddyfight In the discussion on the Card "Cosmoscarf!!"
jaflare United States
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literally Shadow Stitching for Hero world, only harder to use
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Posted: October 15, 2018 08:51 pm
 
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