main page of Trade Cards OnlineTrade Cards Online

Let us find for you the cards you need

 

The Buzz... by kaisersins

latest comments by kaisersins
Showing comments on for
Dradeity Future Card Buddyfight In the discussion on the Deck "Dradeity" by blaster_blade03 United States send message
kaisersins Premium Member United States
Avatar for kaisersins
there's still no 2-3 of dragod shrine nor 2 copies of garblade and garchris rating will remain the same.

you're still running breathe which isn't needed. and you're also still running only 2 copies of gar oracle.

like I said gar oracle should be at 4 never 2 it's cost cast is easy just like nice one and it gives you a bonus of life when a dragod is on the field.
Back to top
Report content icon
Posted: August 4, 2018 01:10 am
Modified on August 4, 2018 01:15 am
 
Dradeity Future Card Buddyfight In the discussion on the Deck "Dradeity" by blaster_blade03 United States send message
kaisersins Premium Member United States
Avatar for kaisersins
why are you running blue dragon shield?

it's not hard to run 4 gar parry 4 green deity dragon shield. that's all the shields you need no other shields.

you are also running resource cards very low when dragod really needs these to accel more.

you shouldn't run deity dragon tribe's party. it should be batzz x link instead since it gives you a card and it's not hard for the deck to enable three or more attacks or even.

you also have garcat at 3 which is not good he should be at 4 since he isn't once per a turn and gives you what you need.

gar energy isn't needed your opponent will not bother attacking gargantua dragon unless he's in sonic mode blocking the center attacking him when he's not in this mode attacking him is pointless as it enables a g-evo which your opponent does not want to risk plus there's dragod shrine which further makes an opponent not bother with the him even if they were to attack him that's to your advantage and not there's since they are wasting attacks instead of attacking you wasting powerful shields like green deity dragon shield..

you're also running unneeded gauge cards. dragonic charge plus isn't needed because dragod/dragon deity tribe barely uses any gauge, to begin with to top it off they have enough cards to give them gauge garcat and gardog respectfully.

dragonic grimoire is not needed you have sonic mode to maintain hand advantage and protection you also have gar oracle which should be at four remove grimoire and put 2 more oracle.

dragod breathe should really be replaced with dragotrap as this hinders your mirror match opponent and forces them to waste mode switches.

deity gargantua punisher should always be at 2 not 4 this puts your deck into increasing it's percentage in bricking you never run a finisher at 4 only 2-3 cut the punisher to those numbers. plus it should be at two so there's space for dragod shrine.



Most of all you have no items nor the spell card that helps your deck. you should run 2 garblade for the double attack and garchris for protecting your dragod from effect destruction and it's self enabling you have no downsides running their shields as i mention before at 4


a reminder once again the only shields you need are gar parry and green deity dragon shield no other shields both should be run at 4.
Back to top
Report content icon
Posted: August 2, 2018 12:59 am
Modified on August 2, 2018 01:09 am
 
Donald Fking Trump Future Card Buddyfight In the discussion on the Deck "Donald Fking Trump" by haohaocena Singapore send message
kaisersins Premium Member United States
Avatar for kaisersins
would have been better for this name to be on <battle buildings> xDDD
Back to top
Report content icon
Posted: August 2, 2018 12:43 am
 
thunder alignment Future Card Buddyfight In the discussion on the Deck "thunder alignment" by luffyd Miembro Premium United Kingdom send message
kaisersins Premium Member United States
Avatar for kaisersins
the main reason he's probably running this many cards is because most players shuffle their decks when the system has already shuffled your deck at the start of the match.

when shuffling your deck over using the default shuffle the system provides it doesn't become random it gives you a 50 percent chance every time to have all of your sample cards at the top of your list to be your starting hand.
Back to top
Report content icon
Posted: March 28, 2018 03:06 pm
 
Red-Eyes Flare Metal Dragon YuGiOh! In the discussion on the Card Review for "Red-Eyes Flare Metal Dragon" by arkana United States send message
kaisersins Premium Member United States
Avatar for kaisersins
a lot of competitive decks can still summon this guy pretty easily if they wanted 2.

but now of days, red-eyes flare metal dragon has seen less play due to their being more control options to stop your opponent in case you didn't finish them.

but that doesn't mean he's "bad" as long as he's playable in his archetype he's still fine.
Back to top
Report content icon
Posted: March 22, 2018 10:47 pm
 
Galaxy Soldier YuGiOh! In the discussion on the Card "Galaxy Soldier"
kaisersins Premium Member United States
Avatar for kaisersins
also, try selling it on tgcplayer for a quick profit.
Back to top
Report content icon
Posted: March 20, 2018 04:16 pm
 
Galaxy Soldier YuGiOh! In the discussion on the Card "Galaxy Soldier"
kaisersins Premium Member United States
Avatar for kaisersins
tho if you still want it i say wait until photon lord is out and how competitive it will be if the result is good galaxy soldier's price will go up that's not all if you wait for the new cyber dragon support the price will go up further. so just wait until those two get their support before selling it.
Back to top
Report content icon
Posted: March 20, 2018 04:16 pm
 
Galaxy Soldier YuGiOh! In the discussion on the Card "Galaxy Soldier"
kaisersins Premium Member United States
Avatar for kaisersins
you probably shouldn't sell it as galaxy is going to get support in the next set after dark savers
Back to top
Report content icon
Posted: March 20, 2018 04:14 pm
 
Coral Dragon YuGiOh! In the discussion on the Card "Coral Dragon"
kaisersins Premium Member United States
Avatar for kaisersins
um akkerbal this is used in every synchro deck.
the only decks that don't use this are usually combo decks using the new shooting star dragon in dueling book.
Back to top
Report content icon
Posted: March 20, 2018 04:14 pm
 
ENeos YuGiOh! In the discussion on the Deck "ENeos" by fred2 United States
kaisersins Premium Member United States
Avatar for kaisersins
just because a deck is one turn doesn't make it a newb"deck"
a newb cannot play my deck without having any knowledge whats so ever about mastering synchro decks.

plus it was made when it was pretty hard for it's time for three quasars to be out.

also, I said 2 other creative decks that other people made that aren't one turn kills but semi-competitive while being creative at the same time.
Back to top
Report content icon
Posted: March 20, 2018 04:04 pm
 
Perfect Blue-Eyes Deck YuGiOh! In the discussion on the Deck "Perfect Blue-Eyes Deck" by darkduelist4 United States
kaisersins Premium Member United States
Avatar for kaisersins
there are times where you run more then 40 card but most of the time it's to abuse the grass looks greener in mill decks like lightsworn. or you're using a consistent enough deck to add an extra 2-3 cards in your 40 card deck.
Back to top
Report content icon
Posted: March 20, 2018 03:51 pm
 
Calamity Ops, Tactics Shadow ripper In the discussion on the Dream Card "Calamity Ops, Tactics Shadow ripper" by kaisersins Miembro Premium United States send message
kaisersins Premium Member United States
Avatar for kaisersins
just download a Yugioh card maker i always seem to use them for the pendulum scale
Back to top
Report content icon
Posted: May 2, 2017 05:50 pm
 
Luminous Light King of Knights, Alfred Oath Cardfight!! Vanguard In the discussion on the Card "Luminous Light King of Knights, Alfred Oath"
kaisersins Premium Member United States
Avatar for kaisersins
then it would be too good... sanctuary blaster blade is a thing and meta... I don't think they want to make blaster as a whole meta especially when he has pretty good strides....
Back to top
Report content icon
Posted: February 5, 2017 04:37 pm
 
Extreme Victor Rush Cardfight!! Vanguard In the discussion on the Deck "Extreme Victor Rush" by crayemperor United States
kaisersins Premium Member United States
Avatar for kaisersins
the person who rated the deck probably had a few reasons to rate it bad... example-

1: as I look at the deck his deck isn't completely rush based. also he has no counter charge cards and also have more strides that use a counterblast and also soul blast than a normal build.

2. there isn't really enough cards to make a rush deck good. like one card that has "rush" on here who stands has a bigger cost than cool hank.... not only is he wasting counterblasts he also has a few cards that use soul blast with only one card restoring soul blast which most of the time you wouldn't use because you need it's shield.

3. another reason could be his stride course he chose a meteokaiser who already has a better counterpart.

those reasons alone give this deck a 1-2 at best. we rate decks bad for the player to improve on their mistakes.

Rating it high is just trolling the owner of the deck no offense....
Back to top
Report content icon
Posted: February 5, 2017 03:56 pm
 
サンキング Future Card Buddyfight In the discussion on the Deck "サンキング" by kaisersins Miembro Premium United States send message
kaisersins Premium Member United States
Avatar for kaisersins
xD it's because i removed him ah i might put him back tho
Back to top
Report content icon
Posted: December 18, 2016 04:20 pm
 
❅Water Lord's Judgement❅ Future Card Buddyfight In the discussion on the Deck "❅Water Lord's Judgement❅" by kaisersins Miembro Premium United States send message
kaisersins Premium Member United States
Avatar for kaisersins
it's still in progress i won't really update it just yet until i see a searcher.
Back to top
Report content icon
Posted: December 9, 2016 08:34 pm
 
❅Water Lord's Judgement❅ Future Card Buddyfight In the discussion on the Deck "❅Water Lord's Judgement❅" by kaisersins Miembro Premium United States send message
kaisersins Premium Member United States
Avatar for kaisersins
I run 3 to prevent busting.


this isn't really like the legend world reason where you can completely benefit from 4 mission sets since they have support cards that work well with the great spell.

however in dungeon world's case if I have too many of the cards in my hand it can lead to my hand being a bust.

besides, 3-4 is good enough if you want 4 you can always build this and put 4 instead I have it reduced to prevent dead hands.

honestly, if miserea gets a search for his mission cards legend world would be the best fit for him since all of the great spell support can benefit off it.

final battle lets you draw two cards just by casting and you have betrayer to reset it so every time you get a dead card like another mission you can just cast it to get 2 cards to replace it.

however, even if miserea gets a searcher people will still use dungeon world for more protection options and more searching.

I usually like the legend world version because if I put a regular demon lord build in this deck I'm going to have to cut the mission cards and there's going to be games where I have an advantage and those cards just become dead weight.

while legend world you can just build a normal Asgard build which i did and play him why?

because most of the Asgard cards can help you draw and of course remove the soul without paying gauge for remove since they have Loki.
Back to top
Report content icon
Posted: December 9, 2016 08:32 pm
 
The Experiment Future Card Buddyfight In the discussion on the Deck "The Experiment" by kaisersins Miembro Premium United States send message
kaisersins Premium Member United States
Avatar for kaisersins
you should think of star dragon world zodiac is just being more aggro like if you want protection it's best just using false and shields.

Legend world you can pretty much go blaze on with protection having more options to abuse gravity rest. not only that ur usually gonna put zodiac in the center anyway regardless of which one it is unless you just want a wall to stay on the left or right for frozen stars.

but still, even tho they have different playstyles they still focus on the same thing.

1: they can lock down ur opponent.
2: they can freely use anti-meta cards especially barbie wire or you could use mass soldier for dragon force.

it's not protection that's important with zodiac it's you locking down ur opponent with them that counts.

if you really want protection that badly ring isn't worth it just run either the size 0 who gives them both protection or false. the counterattack from ring isn't really too important especially when hollow arms can deal with monsters by attacking into one and destroying one with his ability.
Back to top
Report content icon
Posted: November 9, 2016 11:03 pm
 
The Experiment Future Card Buddyfight In the discussion on the Deck "The Experiment" by kaisersins Miembro Premium United States send message
kaisersins Premium Member United States
Avatar for kaisersins

quote from jakway:

I think Speculight Ring should be put in place of Sonic Move. I always felt like Sonic Move was a dead draw, even with Move on Zodiac since I'd nullify one attack but leave myself open to all the rest


that would be an okay choice but then again sonic move isn't always a dead draw.. a majority of the time ur using star world zodiac the original zodiac isn't ur best bet it's usually hollow arms
which a majority of the time he won't be in the center besides zodiac usually go for open center plays unless ur going for legend world.

with a lot of protection, zodiac has Speculight ring is just an optional card completely not something you really need to main.

besides, it was replaced by false since a majority of the time ur opponent isn't going to bother attacking this card when it has gravity rest. a smart player would honestly go after this card with multiple destructions while just attacking you unless they're heavily focused on impact monsters and you have hind lance in the soul.

to be honest, if you really want defense that badly it's not hard putting a size 3 arms in the deck for it or just not be stupid and use legend world zodiac.
Back to top
Report content icon
Posted: November 9, 2016 10:55 pm
 
Dragon's Wrath Future Card Buddyfight In the discussion on the Deck "Dragon's Wrath" by kuroda_naoki93 United States
kaisersins Premium Member United States
Avatar for kaisersins

quote from kurai_hibiki:

You are trying to mix Sun Dragon Monsters, with Armordragon Support. The support will not work in this deck. Interesting idea, but maybe you should read each are for specific things like this.


he's not it's just a bad deck in general.....

it's nearly impossible to mix armordragons with sun dragons especially when sun dragon support cards are sun dragon restricted there are games where you'll have a sun dragon shield but can't cast it because there's an armordragon on ur field.

you could argue that size 3 armordragons and sun dragons mix together but truthfully size 3 sun dragons just completely replaced armordragons.

one they don't exactly have gauge issues which size 3 armordragons had.
2 they have way better sun size 3s and can play open center with no issue whats so ever.

not only that they'll get a buff when the new size 0 sun dragons come up that let you draw and gain gauge just for destroying a monster during ur turn which isn't an issue once Balle du Soleil is released on here.

I feel bad for armordragons, to be honest, they were a better size 3 deck compared to sun dragons until we got triple attack size 3s and everything and the fact that we can play open center with them.
Back to top
Report content icon
Posted: October 26, 2016 11:14 pm
Modified on October 26, 2016 11:14 pm
 
Page 1 of 4 Pages: [1]  2  3  4   Next