This card cannot be called to the center. When this card enter the field, put up to one monster with "Drum" in its card name from your drop zone to your hand. When you are dealt damage, you gain 1 life, and for this turn, an <Armordragon> on your field gets critical+1, and [Penetrate]. This ability only activates once per turn.
I wonder what they're doing nowadays.
Card Number: X2-SP-0031
Card Type: Monster
World: Dragon World
Monster Size: 1
Rarities: C = Common; UC = Uncommon; R = Rare; RR = Double Rare; RRR = Triple Rare; BR = Buddy Rare; SP = Special Parallel