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Dream Card Little Ice Sculptor, Yupik

Dream Card "Little Ice Sculptor, Yupik"
by   for Cardfight!! Vanguard
Little Ice Sculptor, Yupik card image: click to enlarge
Little Ice Sculptor, Yupik
[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC): [Counter Blast (1) & Move this unit to your soul] When your opponent has a frozen card, you may pay the cost. If you do, freeze a random card from his hand.(The frozen card is placed upside down and can't be called to (RC) or to (GC). The freeze is lifted at the end of the owner's turn).

Look at me! I am the first of the Aurora Nights!

(This unit's clan is Aurora Nights)


  • Rarity: C
  • Clan: Cray Elemental
  • Nation: Magallanica
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
 
[Modified on January 18, 2015 04:17 am]
 
Comment from the author:
This unit s clan is Aurora Nights, from Magallanica, but as the clan s spot can't be freely filled, take Cray Elemental as a substitute.


So guys, my dream clan, Aurora Nights! I always wanted an Ice based clan, and Magallanica has only 3, So there it goes. At first I wanted to make it based on the guarding step, but it turns out that there s already one called Crystal Reefs so I'm going with this. I'll explain Freeze now.
As AN it s an Ice based clan, they should have a skill named Freeze that makes things difficult for opp, as if he was encased in it. Here goes the ruling:

Freeze: Only cards in hand can be frozen. They don't go to a different zone, as they still remain part of the hand. To be able to differentiate the frozen cards, they are placed upside-down in the owner's hand. The AN user is unable to see them, and in order to make it not OP i think Freeze will be random. The (VC) is not restricted so that, if Aurora Nights user freezes the card opp was going to ride, he can still ride it, thus preventing AN from being the only can cappable of making the opp Grade stuck. Also, frozen cards can't be placed on RC and GC as long as they're frozen, but they can still go to the Drop Zone with a PG, for example.
 

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unyubaby
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Subject:    Posted: January 14, 2015 09:53 am

"Freeze" sounds a lot like binding.
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rakuar50
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Subject: Freeze   Posted: January 14, 2015 11:19 am

It still counts as part of your hand, though. And you can still send it to drop with a PG, discard them as a cost, or insert them in the soul. Also Ángel Feather would completely be able to bypass Freeze. A bound card is practically inexistant for you as long as it is bound. Freeze can be outdone with wits. Plus So far we havent had a selectively restricting mechanic, and I think this would be interesting.

Though I'm also considering making Freeze consisting of: As long as Freeze is active, all the cards that would be added to the opp s hand are bound, instead. That means no Twin Drive nor drawing, or if i give AN skills of bouncing the opp s RGs to his hand while Freeze is active, well... I think that s a bit more OP than current Freeze, but still giving it a think.
Back to top Modified on January 14, 2015 11:24 am 
unyubaby
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Subject:    Posted: January 14, 2015 11:44 am

While it does sound like a mechanic that could be done here, in real life it'd be very inconvenient since you'd be able to see the card. Though if the frozen card can still be used, what's the real point of freezing? The opponent would still know what card is frozen so it really would just prevent them from putting it on the RG or VC I assume. Perhaps something like this...

Freeze: Remove the top card of the opponent's deck and place it facedown in the drop zone. Frozen cards cannot be brought back to the deck by Legion or card effects.

And then you could have cards with effects that activate if the top drop zone card is frozen.
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rakuar50
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Subject:    Posted: January 14, 2015 11:59 am

The point of Freezing is that it renders cards almost useless; they can't be called to RC or to GC, This weakening both offense and defense. That seems like a fair disadvantage for me. And, what do you mean by the opponent being able to see The frozen card? He would just see the back face of the card but upside down. Freezing doesn't reveal the card. And since the frozen cards have to remain a part of the hand but signalled in some way, I think this is the easiest way.
Back to top Modified on January 14, 2015 12:02 pm 
unyubaby
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Subject:    Posted: January 14, 2015 12:16 pm

No, I said you'd be able to see the frozen card, not the opponent. And preventing cards from being used is just like binding. This just seems like a weaker version is all.
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rakuar50
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Subject:    Posted: January 14, 2015 12:36 pm

Freeze lasts till your opp s end phase, bind ends at your own. I think that makes up for the restriction. Plus as I said bound cards can't be inserted, or used as cost, or swapped... Bind makes them inexistent, Freeze seals them from the RC And GC. That's quite a difference.
Back to top Modified on January 14, 2015 12:38 pm 
unyubaby
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Subject:    Posted: January 14, 2015 01:48 pm

I still don't really see the point in using it over binding/locking though. The way you have it is:

-Frozen card gets flipped in the hand (which irl would let you, the one freezing cards, see what card it is). But since the owner of the frozen card should remember what card it is, it doesn't exactly hurt them at all.
-Frozen cards cannot be called to RG or GC, but can be used as costs. This means they can still be put on VG though, which makes no sense.
-Frozen cards are unfrozen at the end of your opponent's turn, similar to locked cards.

I just think when it comes to effects that target the hand, binding is just superior. Though Freezing does sound interesting, perhaps a different target area would be better. Like say, targeting the deck, empty RG spots, or even the VG. Like say you Freeze the opponent's VG and your opponent must discard a card before they can guard. Or with empty RG spots, you could Freeze them and prevent your opponent from using it.
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rakuar50
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Subject:    Posted: January 14, 2015 02:26 pm

Opp would be able to see the card if the frozen card was held backwards, but it is held upside down... You know, instead of head-toes, it's held toes-head, without revealing what card is it.

Nah I prefer targeting the hand, plus it makes both attacking And defending hard. And I like the concept of Freezing different cards. That's how I envision an Ice clan working, troubling the opponent in every move, And in turn, helping the user as if it was a wall, holding many attacks before they can reach the user.
Back to top Modified on January 14, 2015 02:41 pm 
unyubaby
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Subject:    Posted: January 14, 2015 02:40 pm

Ohhhhh okay that does make more sense, thanks.

So now for the effect of the frozen... I assume some of your units have effects that depend on the number of cards frozen, yes? In that case, you could have frozen cards be placed facedown and reversed below the RG circles. If the player does use them for costs, they can simply move them from that spot to the drop zone or wherever.

This would help you keep track of how many cards were frozen and would make a more blinded effect. Also would probably be good to make it so frozen cards couldn't be put on VG. Though it does sound like binding to me, I am interested in seeing how you make it work.
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rakuar50
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Subject:    Posted: January 14, 2015 02:48 pm

Glad you understood it. You see, as, I think, there won't probably be any re-Freezing cards, you will only have to face the cards you Freeze that turn, This not needing to remember anything. The upside-down is just an easy way to identify them, as I can't turn them backwards like when locked... The cards remain a part of the hand, So I think it d be les confusing for people if they kept them in their hand, though of course they would be able to place them somewhere signalled, as long as both partida agreed on it And the ruling was clear.

More than on the number of frozen cards, I'm thinking of making the side skills react to the Freeze itself, such as a version of Niobium. If i had to vary the skulls depending on the number of frozen cards it'd be hard And troublesome to work, such as Cyber Blader, with 4 or So effects.

The making it able to be used to Ride, is So that if opp gets gstuck or you superior ride(still havent decided if I'll make it) and you happen to Freeze the card he would have to ride, whatever the Grade, he can still ride. Freeze being able to make opp be gstuck, even by chance, would be a bit OP. Plus Freeze will be used over all mid-late game, so letting the opp ride frozen cards isnt a big deal.
Back to top Modified on January 14, 2015 03:12 pm 
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