Well let's take a look at this card's abilities. Its power and toughness are equal to the number of cards in your opponents' graveyards. That's right Graveyards; plural. Ever wonder what it would be like to have a 60/60 beatstick and still have room for growth? Here she is. And this isn't even the most terrifying ability.
This is the metaphorical kicker. Everytime you cast a spell, your opponent mills until a land is milled. I don't think I even need to go any further. This card can eat through your opponent's decks so quickly, especially if it is a land grab deck.
With a mana cost of 1B1U3C it's not so bad considering what you are getting. It is a great way to burn away your opponent's deck, combos fantastically with cards that have Cipher, rebound, Storm, and replicate, as his mill ability will go off on top of each casting in the stack. Your opponent really only needs 6 cards in the grave for this card to be a monstrous attacker, but you would hardly ever need to.
Strategies and game play:
The name of the game is Mill. If you can put even a single card from your opponent's deck into the grave, this Aberration will be a massive threat. A good strategy is to get this guy out and unload a torrent of low mana cost spells. If you are unlucky, the Aberration will only be a 4/4, but that's still not bad, as the next turn will mill them even further.
Combos with other cards:
Stolen Identity: Now I know I said low mana cost is the way to go, but this little 2U4C gem puts a token out that is a copy of target creature. Target your Aberration, and the fun is doubled. Not only that, but Cipher it onto an unblockable creature and watch both consuming aberrations start to mill your opponent for casting stolen identity again, and bring out another aberration.
Glimpse the Unthinkable: Like I said, low is the way to go, and 1B1U is fairly low, especially for just putting 10 cards in your opponent's grave. Can you say 10/10?
Mind Sculpt: Similar deal as GtU, except instead of needing Black mana, it is a colourless.
Mind Funeral: You know how there will be at least 1 land in the grave after your Aberration is done eating? Let's plop another 4 lands minimum in there and tell me how you feel. And at 1B1U1C, that smells like a good deal to me.
Gigadrowse: 1U. That's all it takes, and tap one permanent. Now just keep paying that 1U for the replicate and Now your opponent has no blockers, no mana, no deck, and they are staring down a 60/60 Horror
Ways to counteract it:
Eldrazi are the bane of all mill decks, but those centered around Consuming Aberrations even more so. It has no toughness if your opponent has no grave.
-High casting cost limits the spells you can cast when it is played.
-If your opponent is wise, it will not stay for long.
-No grave means no toughness
Both Foil and non-foil are available in Gatecrash, and the Dimir Dementia premade deck
Artwork and aesthetics:
The Artwork synergies with the ability and threat perfectly. It is a massive hulking monster of a creature, and there are only a handful of other creatures that would ever hold a candle to it's size.
9 of 10