First it needs to be said that this card will remove itself from the game with its continuous ability if it is killed. There is a ruling look it up.
That out of the way, this card is EXTREMELY broken (in a good way if you are using it).
Blazer, the Eater of Dimensions
As you can see this card is a 1100/1100 Swiftness for 5 willpower which is plenty strong enough right there to make it worth having in almost any fire deck.
The next two abilities are what pushes this card over the top and makes it a game breaking game winner. "You may play this card from your removed area" and "CONTINUOUS: If a card would be put into a graveyard from anywhere, remove it from the game INSTEAD"
This makes it so that any time someone kills Blazer you can just cast him again and again. That isn't even the best part. What me and my girlfriend realized is this card also stops any card that plays off of things going to the graveyard because with it out nothing ever hits the graveyard.
Strategies and game play:
This card can pretty much win you the game by itself if your opponent doesn't have an answer soon enough. You can play it while your opponent is open and swing in for 1100. Next turn if you have a way to banish one of your resonators you can swing in for 1100, banish it, then recast it and swing in for another 1100. This opens up ways to remove your opponents strongest resonators. If your opponent blocks with a resonator with no less than 1100 attack and no more than 2200 defense you don't even need to banish it.
Combos with other cards:
There are too many combos to list them all but I will go over a few to give you an idea of how versatile this card is.
Guinevere, the Jealous Queen
With 6 Willpower and both of these resonators on the field you can swing 1100, banish Blazer drawing 2 cards then discarding one, cast Blazer again, and swing for another 1100.
Mordred, the Traitor
You can do the same method with this card with just a few tweaks. You swing with Blazer, then swing with Mordred, banish blazer to deal 1000 damage to a resonator, then re-summon Blazer and swing again.
Ways to counteract it:
If you have any way to remove Blazer's abilities then send it to the graveyard you have effectively neutralized it unless the person playing it can banish it in response so i recommend having at least 2 instant speed methods of removing its abilities all the cards I know of will be listed in this portion.
J-Ruler side of these 3 Rulers
Blazer Gill Rabus
Christie, the Wind Tracker
-Fuel for Banish engines
-Shuts down enter the graveyard effects
-Can attack immediately when it enters the field
-Takes 2 cards just to get rid of it
-Shuts down enter the graveyard effects for you as well
-If any of your stuff would go to the graveyard it gets removed instead so there is no getting back things from your graveyard
-If Blazer's abilities get removed then he can end up in your graveyard
To my knowledge he is only from The Moon Priestess Returns
Artwork and aesthetics:
The card has amazing artwork and I just love looking at it. The only complaint I have heard about this card aesthetically is that it just looks like it should have flying.
From 1 to 10 I'd say this card is a solid 10 and would recommend it to anyone that is running a fire deck.