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Deck "White Climax"

Deck "White Climax"
Format: OCG - 54 Cards
created by sergiumrs activity icon
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There is no better storyteller ... than the one who can't even tell ...
There is no better final ... than the one you choose to ...

THE END

 
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Cards without Section (20 cards)
1 x Babelginus, Demonic Dragon Babelginus, Demonic Dragon (DMX-14)
  • Collector Number: 57
  • Rarity: Super Rare
  • Type: Creature
  • Race: Zombie Dragon/Grand Devil
  • Power: 1000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: EDA
Card text:

*  When you put this creature into the battle zone, choose a player. You may destroy one of their creatures. If you do, choose a non-evolution creature other than "Babelginus, Demonic Dragon" in that player's graveyard, and put it into the battle zone.

2 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (Y-12)
  • Collector Number: P88-Y12
  • Rarity: Promotional
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

1 x Dante, Future Ball Dante, Future Ball (DMR-20)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Creature
  • Race: Justice Orb/Angel Command Dragon/Revolutionary
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack players.

* When you put this creature into the battle zone, you may return a spell from your mana zone or graveyard to your hand.

* When this creature would be destroyed, put it on the top of your deck instead.

1 x Death Gate, Gate of Hell Death Gate, Gate of Hell (DMX-23)
  • Collector Number: 58
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Destroy one of your opponent's untapped creatures. You may put a non-evolution creature that costs less than the destroyed creature from your graveyard into the battle zone.

2 x Defense Armor, Absolute Fear Defense Armor, Absolute Fear (DMBD-04)
  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Metallica
  • Power: 3500
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: KISUKE
Card text:

■ Whenever your opponent puts a creature in the battle zone that costs more than the number of cards in his mana zone, put that creature on the bottom of his deck.

■ Your hand can't be discarded by one of your opponent's spell effects or creature abilities.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-14)
  • Collector Number: O1-O7
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you didn't use a "Ninja Strike" ability, you may summon this Shinobi for no cost. At the end of the turn, put this Shinobi on the bottom of your deck.)

*  When you put this creature into the battle zone, one of your creatures gets "blocker" until the start of your next turn.

1 x Hyperspatial Guard Hole Hyperspatial Guard Hole (DM-39)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

*  Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

1 x Inferno Sign Inferno Sign (DMX-21)
  • Collector Number: 68
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put one of your non-evolution creatures that costs 7 or less from your graveyard into the battle zone.

1 x La Kulstar, Ball of Heaven Stars La Kulstar, Ball of Heaven Stars (DMR-17)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Creature
  • Race: Justice Orb/Revolutionary
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack players.

* When you put this creature into the battle zone, if your opponent has more cards in his mana zone than you have in yours, put the top 2 cards of your deck into your mana zone

1 x Memento Guardian Shrine, Prison Court of D Memento Guardian Shrine, Prison Court of D (DMR-23)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: D2 Field
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
Card text:

Shieldtrigger Shield trigger (When this D2 Field is put into your hand from your shield zone, you may put it into the battle zone for no cost.)

* Each of your creatures gets "blocker". (Whenever an opponent's creature attacks, you may tap the creature that that has "blocker" to change the attack to that creature.)

(Whenever another D2 Field is put into the battle zone, put this D2 Field into your graveyard.)

* Denjara Switch: At the start of each player's turn, you may turn this D2 Field upside down for the rest of the game. If you do, tap all your opponent's creatures.

1 x Perfect Madonna, Light Weapon Perfect Madonna, Light Weapon (DMX-14)
  • Collector Number: 38
  • Rarity: Common
  • Type: Creature
  • Race: Mecha Del Sol/Alien
  • Power: 2500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: boyaking
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players.

*  When this creature would leave the battle zone, if this creature's power is greater than 0, it stays in the battle zone instead of leaving the battle zone.

1 x Psychedelic Garden, Paradise of D Psychedelic Garden, Paradise of D (DMR-21)
  • Collector Number: 13
  • Rarity: Rare
  • Type: D2 Field
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
Card text:

* Each of your creatures gets "escape". (When a creature that has "escape" would be destroyed, you may add a card from your shields to your hand instead. You can't use the "shield trigger" ability of that shield.)

(Whenever another D2 Field is put into the battle zone, put this D2 Field into your graveyard.)

* Denjara Switch - At the end of your turn, you may turn this D2 Field upside down for the rest of the game. If you do, you may put up to 2 cards from your hand into your shields as a new shield.

1 x Saint Rose, Dragon Edge Saint Rose, Dragon Edge (DMR-15)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Justice Wing/Draguner
  • Power: 6500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: NAKAMURA 8
Card text:

* When you put this creature into the battle zone, put a light dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* While you have a light dragheart in the battle zone, this creature gets "blocker".

* Double breaker (This creature breaks 2 shields.)

2 x Savage, Forbidden U Savage, Forbidden U (DMD-35)
  • Collector Number: 10
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initials
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
Card text:

* When you put this creature into the battle zone, put the top card of your deck into the graveyard. Then, you may return a D2 Field or a creature from your graveyard to your hand.

1 x Super Eternal Spark Super Eternal Spark (DMR-15)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Morechand
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose a non-evolution card that costs 6 or less in the battle zone and add it to its owner's shields face down.

1 x The Grave of Angels and Demons The Grave of Angels and Demons (DMD-24)
  • Collector Number: 23
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
Card text:

* (This spell is put into your mana zone tapped.)

Shieldtrigger Shield trigger

* If there are 2 or more creatures that have the same name in the battle zone, destroy all of them. Then, look at each player's mana zone. If there are 2 or more cards that have the same name, put all of them into their owners' respective graveyards.

1 x Vader, Dark Armor Vader, Dark Armor (DMX-24)
  • Collector Number: 18
  • Rarity: Rare
  • Type: Creature
  • Race: Dark Knightmare
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack.

* At the end of your turn, you may put the top card of your deck into your graveyard. If it's a creature, draw a card.

 
Section: Main Deck (7 cards)
1 x Baradios, Lord of Dragon Spirits Baradios, Lord of Dragon Spirits (DMX-26)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Evolution Creature
  • Race: Angel Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
Card text:

* Evolution - Put on one of your Light commands.

Blockericon Blocker

* When you put this creature into the battle zone, or when your last shield breaks, tap all your opponent's creatures. At the start of your opponent's next turn, those creatures don't untap.

* Triple breaker (This creature breaks 3 shields.)

1 x God Izumo, Lawless Godkind (#V1c) God Izumo, Lawless Godkind (#V1c) (DMR-12)
  • Collector Number: V1c
  • Rarity: Victory Rare
  • Type: Creature
  • Race: God Nova OMG
  • Power: 12000+
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: kawasumi
Card text:

*  Your opponent can't cast spells that cost 5 or less.

*  Triple breaker

*  Center God Link (When you put this creature or one of your other Gods into the battle zone, you may unlink any number of your Gods. Then, you may link this creature to a God that has "Right God Link" and/or "Left God Link".)

*  While this creature is linked as 3 cards, your linked Gods don't leave the battle zone.

1 x Heaven`s Rosia, True Dragon Edge Heaven's Rosia, True Dragon Edge (DMR-16?)
  • Collector Number: 7
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command Dragon/Justice Wing/Draguner
  • Power: 5500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
Card text:

* When you put this creature into the battle zone, put a dragheart that costs 3 or less or a light dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* Mana Arms 5: If you have 5 or more light cards in your mana zone, each of your creatures in the battle zone gets "shield saver".

1 x Lionel, Lion Zenith Dragon Lionel, Lion Zenith Dragon (DMX-17)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: lack
Card text:

* All Light cards put into your hand get "shield trigger".

* While you have no shields, this creature has "blocker"

* Triple breaker (This creature breaks 3 shields)

* When this creature would leave the battle zone, your opponent chooses one of your shields instead. If you do, put that shield into your hand. (You may use "Shield Trigger".)

1 x Max, Rage Crystal Max, Rage Crystal (DMR-12)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: God Nova OMG/Outrage MAX
  • Power: 9000+
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: kawasumi
Card text:

*  When you summon this creature or one of your other Gods into the battle zone, you may put the top card of your deck into your shields.

*  When a card is put into your shield zone, choose one of your opponent creatures in the battle zone and tap it.

*  Double breaker

*  Left God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Right God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

*  While this creature is linked, it break an additional shield.

1 x Neoend, New Destiny King Neoend, New Destiny King (DMEX-01)
  • Collector Number: 63
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 14500
  • Mana Number: 1
  • Cost: 10
  • Civilization: Light
Card text:

Blockericon Blocker 

■ Triple breaker

■ Whenever your Dragons attack, choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn.

■ Whenever your dragons would leave the battle zone, you may add 2 of your shields to your hand instead. You can't use "shield trigger".

1 x Omega, Oracle Jewel Omega, Oracle Jewel (DMR-12)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: God Nova OMG/Oracle
  • Power: 6000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: kawasumi
Card text:

Blockericon Blocker

*  Double breaker

*  When one of your cards leave your shield zone, untap one of your creatures in the battle zone.

*  Right God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Left God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

 
Section: Side Deck (13 cards)
1 x Emeralda, Pitch Dragon Elemental Emeralda, Pitch Dragon Elemental (DMX-18)
  • Collector Number: 7
  • Rarity: No Rarity
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 5500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Furuya
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* When you put this creature into the battle zone, you may choose one of your shields and add it to your hand. Then, you may put a card from your hand into your shields face down as a new shield. (You may use "shield trigger" with a card put into your hand.)

1 x Goal do Leiy, Holy Hero Goal do Leiy, Holy Hero (DMR-16?)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 7500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
Card text:

Blockericon Blocker

* Double breaker

* Each of your Light creatures gets "Saver: Angel Command". (When one of your Angel Commands would be destroyed, you may destroy one of your creatures that has "Saver: Angel Command" instead.)

* Mana Arms 7: If you have 7 or more Light cards in your mana zone, each of your Light creatures put into your hand from your shields gets "shield trigger".

2 x Heaven&#`s Gate Heaven&#'s Gate (DMC-68)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put up to 2 non-evolution light creatures with "Blocker" into the battle zone from your hand.

When all were stricken with despair, a miracle occurred.

1 x Kaiserhalla, War Dragon Elemental Kaiserhalla, War Dragon Elemental (DMR-19)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command Dragon/Revolutionary
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
Card text:

Blockericon Blocker

* Double breaker

* When you put this creature into the battle zone, draw a card. Then you may put a non-evolution light creature from your hand that costs 7 or less into the battle zone.

1 x Kirazeus Savaak (#MD1b) Kirazeus Savaak (#MD1b) (DMRP-04)
  • Collector Number: MD1b
  • Rarity: Legend Rare
  • Type: Creature
  • Power: 11000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
Card text:

Race: Master Draogn/Metallica

■ Dragon Double Breaker (This creature breaks 2 shields. Before each break, add the top card of your deck to one of your shields face down or to your shields face up.)

■ When you put this creature into the battle zone, choose one of your opponent's cards in the battle zone and put it on top of one of his shields face up.

■ Whenever one of your creatures would leave the battle zone, you may put a face up card from a player's shield zone into his graveyard instead.

1 x La Rose Blouet, Blue Flower Dragon Elemental La Rose Blouet, Blue Flower Dragon Elemental (DMR-14)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 7500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Hisanobu Kometani
Card text:

Blockericon Blocker

* Whenever one of your Dragons attacks or blocks, you may add the top card of your deck to your shields face down.

* Double breaker

* When your opponent would choose a creature in the battle zone by the effect of a non-Light spell, he can't choose this one.

1 x Miracle Star, Time Caster Miracle Star, Time Caster (DMR-23)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command Dragon/Revolutionary/Team Doremi
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Water
Card text:

* (This creature is put into your mana zone tapped.)

* Revolution Change - Light or Water dragon (When one of your light or water dragons attack, you may switch that creature with this creature from your hand.)
Blockericon Blocker * Double breaker

* When you put this creature into the battle zone or when this creature is discarded from your hand by the effect of your opponent's creatures or spells, you may return any number of spells that have different costs from your graveyard to your hand.

1 x Miracle Stop Miracle Stop (Y-14)
  • Collector Number: P60-Y14
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
Card text:

■ Gravity Zero―If you have an Angel Command Dragon in the battle zone, you may cast this spell for no cost.

■ Your opponent can't cast spells until the start of your next turn.

1 x Miradante Twelve, Time Pope (#L2b) Miradante Twelve, Time Pope (#L2b) (DMR-22)
  • Collector Number: L3b
  • Rarity: Legend Rare
  • Type: Creature
  • Race: Angel Command Dragon/Revolutionary/Team Doremi
  • Power: 12000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light/Water
Card text:

* (This creature is put into your mana zone tapped.)

* Triple breaker

* Revolution Change - Light or Water dragon that costs 5 or more (When one of your light or water dragons that costs 5 or more attack, you may switch that creature with this creature from your hand.)

* When you put this creature into the battle zone, you may cast a light spell that costs 5 or less from your hand for no cost. If you don't, draw a card.

* Final Revolution - If you put this creature into the battle zone through "Revolution Change" and you didn't use "Final Revolution" during this turn, until the end of your opponent's next turn, he cannot summon creatures that cost 7 or less.

1 x Premium Madonna, Nobility Dragon Elemental Premium Madonna, Nobility Dragon Elemental (DMX-19)
  • Collector Number: S9
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 7500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: kawasumi
Card text:

Blockericon Blocker

* Double breaker

* When this creature would leave the battle zone during your opponent's turn, if its power is greater than 0, it stays in the battle zone instead.

1 x Seal Do Leiy, Protection Hero Seal Do Leiy, Protection Hero (DMR-13)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 7500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon Blocker

* Mana Arms 7 - When you put this creature into the battle zone, if you have 7 or more light cards in your mana zone, choose up to 2 of your opponent's non-evolution creatures in the battle zone, and put them into your opponent's shields face down.

* Double breaker (This creature breaks 2 shields.)

1 x Valhalla Paladin, Sealing Dragon Elemental Valhalla Paladin, Sealing Dragon Elemental (DMX-19)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 11500
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: MITSUAKI MATSUMOTO
Card text:

Blockericon Blocker

* When you put this creature into the battle zone, put the top card of your deck into your shields face down.

* Whenever you put a card into your shield zone, you may choose one of your opponents creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.

* Double breaker

 
Section: Hyperspatial Zone (14 cards)
1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Endless Heaven, True Holy Church/Neverend, True Destiny King Endless Heaven, True Holy Church/Neverend, True Destiny King (DMR-16?)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /14500
  • Mana Number: 0
  • Cost: 5/10
  • Civilization: Light
Card text:

* Whenever one of your creatures is destroyed, you may add the top card of your deck to your shields face down.

* Dragsolution - At the end of your turn, if you have more shields than your opponent, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* Whenever your Dragons attack, you may choose 1 of your opponent's creatures and tap them. That creature doesn't untap at the start of your opponent's next turn.

* Triple Breaker

* True Escape: When this creature would leave the battle zone, you may add 2 of your shields to your hand instead. (You can't use the "shield trigger" abilities of those shields.)

1 x Heaven`s Heaven, Heavenly Justice/Neverlast, Destiny Adoration Heaven's Heaven, Heavenly Justice/Neverlast, Destiny Adoration (DMR-15)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /14500
  • Mana Number: 0
  • Cost: 5/9
  • Civilization: Light
  • Artist: NAKAMURA 8
Card text:

* At the end of your turn, you may put a Light creature that has "blocker" from your hand into the battle zone.

* Non-light spells cost 1 more to cast.

* Dragsolution - At the start of your turn, if you have 3 or more creatures that have "blocker" in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


Blockericon Blocker

* Your Light creatures win all battles.

* Players can't cast non-Light spells that cost 5 or less

* Triple Breaker

* Escape (When this creature would be destroyed, you may add a card from your shield zone to your hand instead. You can't use the "shield trigger" ability of that shield.)

2 x Javeleon, Beast Spear/Leosaiyu, Beast Cathedral Javeleon, Beast Spear/Leosaiyu, Beast Cathedral (DMX-18)
  • Collector Number: 6
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 4/7
  • Civilization: Light
  • Artist: lack
Card text:

* When a creature equipped with this would be destroyed, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragsolution - At the end of your turn, if you have 3 or less shields, flip this card to the dragheart fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When a light creature leaves the battle zone, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragsolution - At the start of your turn, if you have 1 shield or less, you may flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Karakurigaeshi, Ninja Mansion Karakurigaeshi, Ninja Mansion (DMX-18)
  • Collector Number: 36b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 4
  • Civilization: Darkness
  • Artist: Tutui Mi
Card text:

* At the start of your turn, you may put the top 2 cards of your deck into your graveyard.

* Dragsolution—When one of your Darkness creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

2 x Leo the World, Zenith Heavenly Saint Leo the World, Zenith Heavenly Saint (DMX-18)
  • Collector Number: 6c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 13500
  • Mana Number: 0
  • Cost: 10
  • Civilization: Light
  • Artist: lack
Card text:

Blockericon Blocker

* Triple breaker

* Whenever this creature would leave the battle zone, if you have no shields, it stays in the battle zone instead.

* Whenever you would lose the game or your opponent would win the game, you may destroy one of your non-dragheart creatures instead.

2 x Leosaiyu, Beast Cathedral Leosaiyu, Beast Cathedral (DMX-18)
  • Collector Number: 6b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 7
  • Civilization: Light
  • Artist: lack
Card text:

* When a light creature leaves the battle zone, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragsolution—At the start of your turn, if you have 1 shield or less, you may flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Migawari, Nightmare Manji/Karakurigaeshi, Ninja Mansion Migawari, Nightmare Manji/Karakurigaeshi, Ninja Mansion (DMX-18)
  • Collector Number: 36
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 2/4
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* Dragsolution - Whenever a creature equipped with this would be destroyed, flip this to the dragheart fortress side instead. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* At the start of your turn, you may put the top 2 cards of your deck into your graveyard.

* Dragsolution - When one of your Darkness creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Perfect, Immortal Spear/Everlast, Destiny King Perfect, Immortal Spear/Everlast, Destiny King (DMR-13)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 13500
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

* Whenever a creature equipped with this would leave the battle zone, if it would be put anywhere other than the graveyard, it stays in the battle zone instead.

* Dragsolution - At the end of your turn, if you have five or more creatures in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


Blockericon Blocker

* Triple breaker (This creature breaks 3 shields)

* Whenever one of your light Dragons would leave the battle zone, if it would be put anywhere other than the graveyard, it stays in the battle zone instead.

* Ignore any abilities that prevent your creatures that have "blocker" from attacking. (However, summoning sickness is not ignored.)

1 x Utsusemihenge, Blame Demon Dragon Utsusemihenge, Blame Demon Dragon (DMX-18)
  • Collector Number: 36c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: 7000
  • Mana Number: 0
  • Cost: 7
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* Double breaker (This creature breaks 2 shields.)

* When this creature would be destroyed, you may put 4 cards in your graveyard on the bottom of your deck instead.

1 x Whitey, Dragon Soul Church/All Over The World, Supreme True Dragon Soul Whitey, Dragon Soul Church/All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 6
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Light//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, you may choose one of your opponents creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.

(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

 
Deck Statistics
Distribution by Civilization
Darkness bar 17 %  
Light bar 37  69 %  
Light//All bar 2 %  
Light/Darkness bar 7 %  
Light/Water bar 4 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
 

Distribution by Cost
10 bar 6 %  
10/20 bar 2 %  
2 bar 4 %  
2/4 bar 2 %  
3 bar 9 %  
3/50 bar 2 %  
4 bar 11 %  
4/7 bar 6 %  
5 bar 11 %  
5/10 bar 2 %  
5/9 bar 2 %  
6 bar 7 %  
7 bar 13  24 %  
8 bar 7 %  
9 bar 6 %  
 

Distribution by Power
- bar 16  30 %  
/14500 bar 4 %  
/50000 bar 2 %  
1000 bar 6 %  
11000 bar 2 %  
11500 bar 2 %  
12000 bar 6 %  
12000+ bar 2 %  
13500 bar 6 %  
14500 bar 2 %  
2500 bar 2 %  
3000 bar 6 %  
3500 bar 4 %  
4000 bar 6 %  
5500 bar 4 %  
6000+ bar 2 %  
6500 bar 2 %  
7000 bar 4 %  
7500 bar 7 %  
8000 bar 2 %  
9000+ bar 2 %  
9000/23000 bar 2 %  
 

Distribution by Race
- bar 17  31 %  
Angel Command Dragon bar 14  26 %  
Angel Command Dragon/Justice Wing/Draguner bar 2 %  
Angel Command Dragon/Revolutionary bar 2 %  
Angel Command Dragon/Revolutionary/Team Doremi bar 4 %  
Dark Knightmare bar 2 %  
Demon Command Dragon bar 2 %  
God Nova OMG bar 2 %  
God Nova OMG/Oracle bar 2 %  
God Nova OMG/Outrage MAX bar 2 %  
Guardian/Shinobi bar 2 %  
Initials bar 4 %  
Initiate/Hedrian/Hunter bar 4 %  
Justice Orb/Angel Command Dragon/Revolutionary bar 2 %  
Justice Orb/Revolutionary bar 2 %  
Justice Wing/Draguner bar 2 %  
Mecha Del Sol/Alien bar 2 %  
Metallica bar 4 %  
World Command bar 2 %  
World Command Dragon bar 2 %  
Zombie Dragon/Grand Devil bar 2 %  
 

Distribution by Rarity
Common bar 11 %  
Legend Rare bar 4 %  
No Rarity bar 10  19 %  
Promotional bar 4 %  
Rare bar 10  19 %  
Super Rare bar 10  19 %  
Uncommon bar 7 %  
Very Rare bar 7 %  
Victory Rare bar 11 %  
 

Distribution by Type
Creature bar 29  54 %  
D2 Field bar 4 %  
Dragheart Creature bar 13 %  
Dragheart Fortress bar 11 %  
Evolution Creature bar 2 %  
Psychic Creature bar 2 %  
Spell bar 15 %  
 



Rating
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nitro
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Subject: Hmm   Posted: February 13, 2016 03:53 am

I think a Premium Madonna can fit in here.
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