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Deck "Trueno 86"

Deck "Trueno 86"
58 Cards
created by shadeknight01 Premium Member LV13 activity icon envelope icon
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Section: Deck (Maneuvers) (50 cards)
1 x 5... 4... 3... 2... 1 5... 4... 3... 2... 1 (Base Set)
  • Number: 004
  • Rarity: U
  • Card Type: Maneuver - Speed
  • Cost: 7T
  • Stats: 7/7/7
Card text:

Tactics 5 Turn 5 Speed 5

You may only play 5...4...3...2...1 in the first stage of the race

"The real starting line is the first corner!" -Zack

2 x Battle in the Turns Battle in the Turns (Base Set)
  • Number: 019
  • Rarity: C
  • Card Type: Maneuver - Turn
  • Cost: 6T
  • Stats: 4/6/5
Card text:

Tactics 3 Turn 4 Speed 4

Battle in the Turns has +2 counter in curve stages

"This is just the beginning of a
beautiful battle." -Simone

2 x Blood Pounding Blood Pounding (Base Set)
  • Number: 025
  • Rarity: U
  • Card Type: Maneuver - Speed
  • Cost: 6T
  • Stats: 4/4/4
Card text:

Tactics 4 Turn 4 Speed 4

Blood Pounding remains in play. While Blood Pounding is in play, you gain +1 Style.

1 x Chase Match Chase Match (Base Set)
  • Number: 035
  • Rarity: R
  • Card Type: Maneuver - Tactics
  • Cost: 5T
  • Stats: 2/2/2
Card text:

Tactics 2 Turn 2 Speed 2

Challenge
Discard any other Challenge cards in play. Chase Match remains in play. While Chase Match is in play, a player who wins a stage with 4 or more cards in their hand immediately wins the race

2 x Clear the Corner Clear the Corner (Base Set)
  • Number: 037
  • Rarity: U
  • Card Type: Maneuver - Turn
  • Cost: 7T
  • Stats: 3/5/3
Card text:

Tactics 7 Turn 9 Speed 8

"His body's got the instincts of a cat. Being conscious of every shift and premeditating the next move takes too much time." -Bunta

1 x Dirt Drop Drift Dirt Drop Drift (Base Set)
  • Number: 045
  • Rarity: U
  • Card Type: Maneuver - Turn
  • Cost: 6T
  • Stats: 5/7/5
Card text:

Tactics 3 Turn 4 Speed 4

Your opponent must discard 2 cards to counter Dirt Drop Drift with a speed maneuver

"Hey! Watch it!" -an onlooker

1 x Downhill Specialist Downhill Specialist (Base Set)
  • Number: 050
  • Rarity: U
  • Card Type: Maneuver - Tactics
  • Cost: 4T
  • Stats: 2/4/4
Card text:

Tactics 3 Turn 3 Speed 3

If the race has Downhill" in the title, Downhill Specialist has +3 strength

"He's got a ways to go yet. But, if it's just downhill, he's not gonna lose to anyone." -Bunta

2 x Drift Low Drift Low (Base Set)
  • Number: 052
  • Rarity: C
  • Card Type: Maneuver - Turn
  • Cost: 6T
  • Stats: 4/5/3
Card text:

Tactics 3 Turn 4 Speed 6

Speed maneuvers have -4 turn counter to counter Drift Low

"Taking the corners without turning the wheel much is actually faster!" -Tak

2 x Easy Cornering Easy Cornering (Base Set)
  • Number: 056
  • Rarity: R
  • Card Type: Maneuver - Turn
  • Cost: 7T
  • Stats: 3/4/3
Card text:

Tactics 4 Turn 4 Speed 4

Draw 1 card

"Looks like he can control it with just the gas pedal!" -Cole

1 x Fake High, Go Low Fake High, Go Low (Base Set)
  • Number: 067
  • Rarity: U
  • Card Type: Maneuver - Turn
  • Cost: 7T
  • Stats: 6/6/5
Card text:

Tactics 5 Turn 4 Speed 4

Trailing Car only.
Your opponent must discard two cards to counter Fake High, Go Low with a speed maneuver or tactics maneuver

2 x Follow the Line Follow the Line (Base Set)
  • Number: 077
  • Rarity: C
  • Card Type: Maneuver - Tactics
  • Cost: 5T
  • Stats: 3/3/3
Card text:

Tactics 6 Turn 8 Speed 6

Trailing car only.
Discard one maneuver in play that is reducing your Traction

2 x Gripping Hard Gripping Hard (Base Set)
  • Number: 082
  • Rarity: U
  • Card Type: Maneuver - Turn
  • Cost: 8T
  • Stats: 6/8/8
Card text:

Tactics 5 Turn 8 Speed 5

Gripping Hard remains in play. While Gripping Hard is in play, you lose 1 Traction

2 x Inches from the Rail Inches from the Rail (Base Set)
  • Number: 092
  • Rarity: U
  • Card Type: Maneuver - Turn
  • Cost: 6T
  • Stats: 2/5/5
Card text:

Tactics 5 Turn 7 Speed 4

Inches from the Rail remains in play. While Inches from the Rail is in play, you gain +2 Style.

2 x Incredible Entry Incredible Entry (Base Set)
  • Number: 093
  • Rarity: U
  • Card Type: Maneuver - Turn
  • Cost: 7T
  • Stats: 5/8/7
Card text:

Tactics 3 Turn 4 Speed 3

Incredible Entry remains in play. While Incredible Entry is in play, you gain +1 Style

"He did a 4-wheel drift in the outside lane without crossing the center line! That's one of the hardest tricks in the book, and he pulled it off." -Shingo

2 x Initial Drift Initial Drift (Base Set)
  • Number: 096
  • Rarity: R
  • Card Type: Maneuver - Turn
  • Cost: 9T
  • Stats: 5/5/5
Card text:

Tactics 9 Turn 9 Speed 9

Initial Drift remains in play. While Initial Drift is in play, you gain +2 Style

"Man, that's one heck of a counter!" -Tak

1 x Into the Rail Into the Rail (Base Set)
  • Number: 099
  • Rarity: U
  • Card Type: Maneuver - Tactics
  • Cost: 7T
  • Stats: 4/6/4
Card text:

Tactics 4 Turn 5 Speed 4

If Into the Rail counters a turn maneuver in a curve stage, your opponent must discard 2 cards randomly from his or her hand

2 x Long Slide Drift Long Slide Drift (Base Set)
  • Number: 109
  • Rarity: C
  • Card Type: Maneuver - Turn
  • Cost: 7T
  • Stats: 5/8/5
Card text:

Tactics 4 Turn 5 Speed 5

"Don't use the word curve. It's un-cool! Street racers just say 'corner.'" -Iggy

2 x Lucky Recovery Lucky Recovery (Base Set)
  • Number: 111
  • Rarity: C
  • Card Type: Maneuver - Tactics
  • Cost: 4T
  • Stats: 3/3/3
Card text:

Tactics 3 Turn 3 Speed 3

Cards you discard to raise Lucky Recovery's counter raise the counter by 4

"He turned a lost spin into a 360, and he didn't even lose his rhythm. That was just luck. And luck don't hold out forever!" -Shingo

1 x Mistake in Preparations Mistake in Preparations (Base Set)
  • Number: 119
  • Rarity: R
  • Card Type: Maneuver - Tactics
  • Cost: 6T
  • Stats: 1/1/1
Card text:

Tactics 1 Turn 1 Speed 1

Choose one of your opponent's mods. That mod is discarded and has no effect on play. Mistake in Preparations remains in play. If Mistake in Preparations is discarded, the target mod returns to play.

2 x Nonstop Counterdrift Nonstop Counterdrift (Base Set)
  • Number: 126
  • Rarity: C
  • Card Type: Maneuver - Turn
  • Cost: 5T
  • Stats: 1/4/4
Card text:

Tactics 4 Turn 5 Speed 3

If your next maneuver this stage is a turn maneuver, it gains +2 strength and +2 counter

2 x One Final Race One Final Race (Base Set)
  • Number: 129
  • Rarity: C
  • Card Type: Maneuver - Tactics
  • Cost: 5T
  • Stats: 3/3/3
Card text:

Tactic 3 Turn 3 Speed 3

One Final Race remains in play until the end of the stage. While One Final Race is in play, you gain +3 Traction

"If he wants to beat me, he's got to come after me. I'm not letting up!" -Maya

2 x Perfect Rhythm Perfect Rhythm (Base Set)
  • Number: 134
  • Rarity: U
  • Card Type: Maneuver - Tactics
  • Cost: 6T
  • Stats: 4/4/4
Card text:

Tactics 4 Turn 4 Speed 4

Perfect Rhythm has +1 strength for each Turn maneuver you've played this stage

2 x Psyche Out Psyche Out (Base Set)
  • Number: 142
  • Rarity: C
  • Card Type: Maneuver - Tactics
  • Cost: 5T
  • Stats: 2/2/4
Card text:

Tactics 1 Turn 1 Speed 1

Psyche Out remains in play. While Psyche Out is in play, you draw 1 extra card before each stage

"He got by with a few nasty bumps, but I heard his car wasn't so lucky." -Kenji

1 x Riding the Gutter Riding the Gutter (Base Set)
  • Number: 165
  • Rarity: R
  • Card Type: Maneuver - Turn
  • Cost: 9T
  • Stats: 3/9/9
Card text:

Tactics 5 Turn 9 Speed 6

Riding the Gutter remains in play. While Riding the Gutter is in play, you gain +3 Style

"That's impossible! He's clipping the gutter!" -Zack

2 x Sideways Drift Sideways Drift (Base Set)
  • Number: 179
  • Rarity: C
  • Card Type: Maneuver - Turn
  • Cost: 6T
  • Stats: 4/6/3
Card text:

Tactics 7 Turn 7 Speed 5

Sideways Drift remains in play. While Sideways Drift is in play, you gain +1 Style

1 x Think About the Future Think About the Future (Base Set)
  • Number: 205
  • Rarity: U
  • Card Type: Maneuver - Tactics
  • Cost: 5T
  • Stats: 1/1/1
Card text:

Tactics 3 Turn 2 Speed 2

Discard any number of cards from your hand, then draw the same number of cards from your deck

2 x Tight Hairpin Tight Hairpin (Base Set)
  • Number: 207
  • Rarity: U
  • Card Type: Maneuver - Turn
  • Cost: 4T
  • Stats: 1/8/1
Card text:

Tactics 3 Turn 7 Speed 3

"He's going into the hairpin at full speed! What's with that? Are his brakes shot?" -a Night Kid

3 x Tofu Shop Drift Tofu Shop Drift (Base Set)
  • Number: 212
  • Rarity: R
  • Card Type: Maneuver - Tactics
  • Cost: 8T
  • Stats: 6/9/6
Card text:

Tactics 7 Turn 7 Speed 7

Tak and Bunta only

"In order to get the car to do what you want, you have to live and breathe the course 24-7 and get every spare second of practice you can." -Bunta

2 x Wearing the Tread Wearing the Tread (Base Set)
  • Number: 225
  • Rarity: C
  • Card Type: Maneuver - Tactics
  • Cost: 6T
  • Stats: 3/6/3
Card text:

Tactics 4 Turn 6 Speed 5

If your opponent counters Wearing the Tread with a turn maneuver, Wearing the Tread remains in play. While Wearing the Tread is in play, your opponent loses 1 Traction

 
Section: Car, Mods, and Races (8 cards)
1 x Akagi Downhill Battle Akagi Downhill Battle (Base Set)
  • Number: 010
  • Rarity: F
  • Card Type: Race
Card text:

Stage 1: Curves
Stage 2: Straight
Stage 3: Curves
Stage 4: Straight
Maneuvers have -2 strength when they are the same type as the last maneuver played by that car.

1 x Akina Downhill Battle Akina Downhill Battle (Base Set)
  • Number: 012
  • Rarity: F
  • Card Type: Race
Card text:

Stage 1: Curves
Stage 2: Straight
Stage 3 :Curves
In stage 3 ("The five deadly hairpins of Akina"), turn maneuvers with power requirements remain in play. While that maneuver is in play, you lose 1 Traction.

1 x Big Brakes Big Brakes (Base Set)
  • Number: 022
  • Rarity: U
  • Card Type: Mod
  • Cost: 1
Card text:

Brakes
Your turn maneuvers have +1 strength in curve stages.

1 x Custom Suspension Custom Suspension (Base Set)
  • Number: 044
  • Rarity: U
  • Card Type: Mod
  • Cost: 3
Card text:

Suspension
Your turn maneuvers have +1 counter.

1 x Racing Slicks Racing Slicks (Base Set)
  • Number: 156
  • Rarity: F
  • Card Type: Mod
  • Cost: 6
Card text:

Tires
+3 Traction.
Once per stage, after playing the 2nd maneuver in the stage with a Traction requirement over 5, you lose 1 Traction permanently.

1 x Takumi Tak Fujiwara Takumi Tak Fujiwara (Base Set)
  • Number: 193
  • Rarity: R
  • Card Type: Mod
  • Cost: 0
Card text:

Driver. Trueno only.
Akina Speed Stars Team.
You draw 2 extra cards each stage

Think about how cool that'd be, racing as fast as you can down a pass you've never raced before.

1 x Trueno 86 Trueno 86 (Base Set)
  • Number: 213
  • Rarity: F
  • Card Type: Car
  • Cost: 5
  • Stats: 3/6
Card text:

Drive: F/R
Once per stage, after a maneuver that decreases your Traction is played, discard it-it does not remain in play.
Max Mods: 4

1 x Usui Downhill Battle Usui Downhill Battle (Base Set)
  • Number: 222
  • Rarity: F
  • Card Type: Race
Card text:

Stage 1: Curves
Stage 2: Obstacles
Stage 3: Curves
The trailing car has -1 strength to all maneuvers.

 
Deck Statistics
Distribution by Card Type
Car bar 2 %  
Maneuver - Speed bar 5 %  
Maneuver - Tactics bar 20  34 %  
Maneuver - Turn bar 27  47 %  
Mod bar 7 %  
Race bar 5 %  
 

Distribution by Cost
- bar 5 %  
- bar 2 %  
1 bar 2 %  
3 bar 2 %  
4T bar 9 %  
5 bar 2 %  
5T bar 10  17 %  
6 bar 2 %  
6T bar 16  28 %  
7T bar 11  19 %  
8T bar 9 %  
9T bar 5 %  
 

Distribution by Rarity
C bar 20  34 %  
F bar 9 %  
R bar 11  19 %  
U bar 22  38 %  
 

Distribution by Stats
- bar 12 %  
1/1/1 bar 3 %  
1/4/4 bar 3 %  
1/8/1 bar 3 %  
2/2/2 bar 2 %  
2/2/4 bar 3 %  
2/4/4 bar 2 %  
2/5/5 bar 3 %  
3/3/3 bar 10 %  
3/4/3 bar 3 %  
3/5/3 bar 3 %  
3/6 bar 2 %  
3/6/3 bar 3 %  
3/9/9 bar 2 %  
4/4/4 bar 7 %  
4/5/3 bar 3 %  
4/6/3 bar 3 %  
4/6/4 bar 2 %  
4/6/5 bar 3 %  
5/5/5 bar 3 %  
5/7/5 bar 2 %  
5/8/5 bar 3 %  
5/8/7 bar 3 %  
6/6/5 bar 2 %  
6/8/8 bar 3 %  
6/9/6 bar 5 %  
7/7/7 bar 2 %  
 



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