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Deck "Explosion from Hell!! (v. II)"

Deck "Explosion from Hell!! (v. II)"
Format: TCG - 75 Cards
created by purehell LV16 activity icon envelope icon
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F/N/W/D Control/Destruction deck.
This deck is a remake of my previous deck "Explosion from Hell!!" (click here)
I added water as not having water in the previous version really crippled it.
With water added, it now gives a much wider scope of board control and some draw power as well.
This deck was an inspiration from all the other control decks floating around. Therefore, I thought I'd make a deck that is very offensive, but also defensive to a good extent.

Finishers



Creature Destruction


(Galklife Dragon is to remove Light Blockers in the presence of Alcadeias, and to remove Petrovas and Yulianas. It can also be used to remove light creatures in general from the board).

Creature Bounce



Card Draw



Card Discard



Mana Burn



Mana Recursion



Mana Ramp



Grave Recursion



Card Search



Blockers



Spell Support



Shield Swap



Shield Trigger Control



Shield Equaliser



This deck has its equal share of weaknesses, especially against rush. Suggestions are always welcome on how to improve this deck, and to make it strong against rush.
I hope you guys enjoy and have fun with this deck.
Please rate and comment.
P.S.: This is the first deck where I am including OCG artwork.

 
Card list Group cards by  
Type: Creature (33 cards)
3 x Aqua Hulcus Aqua Hulcus (DMD-02)
  • Collector Number: 10
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Eiji Kaneda
Card text:

*  When you put this creature into the battle zone, you may draw a card.

Liquid People freely control liquid. For them, water is armor and shield. (Base Set & Promo)

3 x Aqua Surfer Aqua Surfer (DM-18)
  • Collector Number: 26
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Cost: 6
  • Civilization: Water
  • Artist: Dustmoss
Card text:

[Shield trigger] Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

2 x Bazagazeal Dragon (#P60-Y8) Bazagazeal Dragon (#P60-Y8) (P-Y8)
  • Collector Number: P60-Y8
  • Rarity: Promotional
  • Type: Creature
  • Race: Armored Dragon
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire
  • Artist: Ken Sugawara
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  This creature can attack untapped creatures.

*  Double breaker (This creature breaks 2 shields.)

*  At the end of your turn, return this creature to your hand.

2 x Bloody Squito (#P66-Y8) Bloody Squito (#P66-Y8) (P-Y8)
  • Collector Number: P66-Y8
  • Rarity: Common
  • Type: Creature
  • Race: Brain Jacker
  • Power: 4000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Atsushi Kawasaki (
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  When this creature wins a battle, destroy it.

2 x Bloody Squito (#P74-Y8) Bloody Squito (#P74-Y8) (P-Y8)
  • Collector Number: P74-Y8
  • Rarity: Common
  • Type: Creature
  • Race: Brain Jacker
  • Power: 4000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Atsushi Kawasaki (
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  When this creature wins a battle, destroy it.

3 x Bolmeteus Steel Dragon Bolmeteus Steel Dragon (DMC-27)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: hippo
Card text:

[Double Breaker]
Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead.

3 x Bronze-Arm Tribe (#P90-Y9) Bronze-Arm Tribe (#P90-Y9) (P-Y9)
  • Collector Number: P90-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: â–  Yusaku Nakaaki
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into the mana zone.

They're bringing some friends to the party.

2 x Corile Corile (DMC-27)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Hikaru Ikusa
Card text:

When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on top of his deck.

2 x Emeral Emeral (DMC-56)
  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.

1 x Essence Elf Essence Elf (ECoD)
  • Collector Number: 47
  • Rarity: Common
  • Type: Creature
  • Race: Tree Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Eiji Kaneda
Card text:

■ Your spells each cost 1 less to cast. They can't cost less than 1.

When the Silver Beards fell, mystical elves came to rescue them.

3 x Galek, the Shadow Warrior Galek, the Shadow Warrior (DMC-34)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Creature
  • Race: Human/Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness/Fire
  • Artist: Syuichi Obata
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, destroy one of your opponent's creatures that has "blocker." Then your opponent discards a card at random from his hand.

1 x Galklife Dragon Galklife Dragon (SCoBN)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Jason
Card text:

■ When you put this creature into the battle zone, destroy all light creatures that have power 4000 or less.

■ Double breaker (This creature breaks 2 shields.)

"Let the skies burn."

2 x Gigaslug Gigaslug (TotHM)
  • Collector Number: 47
  • Rarity: Common
  • Type: Creature
  • Race: Chimera
  • Power: 1000
  • Cost: 3
  • Civilization: Darkness
Card text:

<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Slayer (Whenever this creature battles, destroy the other creature after the battle.) This creature can't attack.

2 x Thrash Crawler Thrash Crawler (DM-18)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Creature
  • Race: Earth Eater
  • Power: 5000
  • Cost: 4
  • Civilization: Water
  • Artist: Shin "JASON" Nagasawa
Card text:

[Blocker] Blocker
When you put this creature into the battle zone, return a card from your mana zone to your hand.
This creature can't attack.

2 x Twin-Cannon Skyterror Twin-Cannon Skyterror (DM-18)
  • Collector Number: 37
  • Rarity: Rare
  • Type: Creature
  • Race: Armored Wyvern
  • Power: 7000
  • Cost: 7
  • Civilization: Fire
  • Artist: Miho Midorikawa
Card text:

Speed attacker (This creature doesn't get summoning sickness.)
Double breaker (This creature breaks 2 shields.)

 
Type: Spell (42 cards)
2 x Apocalypse Vise Apocalypse Vise (DMC-27)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Hisashi Momose
Card text:

Destroy any number of your opponent's creatures that have total power 8000 or less.

2 x Blizzard of Spears Blizzard of Spears (FBoIR)
  • Collector Number: 37
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Taro Yamazaki
Card text:

Destroy all creatures that have power 4000 or less.

"That's my kind of winter wonderland." -Bazagazeal Dragon

2 x Brain Serum Brain Serum (DM-18)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 4
  • Civilization: Water
  • Artist: hippo
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Draw up to 2 cards.

2 x Burst Shot Burst Shot (DM-18)
  • Collector Number: 42
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Fire
  • Artist: Dai
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Destroy all creatures that have power 2000 or less.

1 x Corpse Charger Corpse Charger (DMC-27)
  • Collector Number: 47
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Eiji Kaneda
Card text:

Put a creature from your graveyard into your hand.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

3 x Cranium Clamp Cranium Clamp (EDoHC)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Akifumi Yamamoto
Card text:

Your opponent chooses and discards 2 cards from his hand.

"Hold still! This is the only headache remedy I know. I promise, soon you won't be able to feel your head at all!"

3 x Crystal Memory Crystal Memory (BS)
  • Collector Number: 29
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Ryoya Yuki
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

■ Search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck.

2 x Dimension Gate Dimension Gate (DM-18)
  • Collector Number: 140
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Nature
  • Artist: ZENTOYO
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.

4 x Energy Stream Energy Stream (DMC-27)
  • Collector Number: 43
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

Draw 2 cards.

1 x Eureka Charger Eureka Charger (DMX-03)
  • Collector Number: 32
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Kou1
Card text:

*  Draw a card.

*  Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

"The expression is 'reach for the stars,' not 'reach for the mysterious ball of crackling electricity.'" -Mighty Bandit

2 x Hide and Seek Hide and Seek (P-Y9)
  • Collector Number: P70-Y9
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water/Darkness
  • Artist: Koji Harada
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and return it to his hand. Then he discards a card at random from his hand.

"Brace yourselves! It's a Class 5 Metaphor!" -Shaman Broccoli.
この恐怖から、もう逃げられやしない。 (DMC-34).
良い戦士は死んだ戦士だけだ。 (P14/Y3).
その手は恐怖をあおる手。 (P70/Y9).

2 x Lost Soul Lost Soul (DM-18)
  • Collector Number: 34
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 7
  • Civilization: Darkness
  • Artist: Hideaki Takamura
Card text:

Your opponent discards all cards from his hand.

1 x Miraculous Meltdown Miraculous Meltdown (DMC-58)
  • Collector Number: 9
  • Rarity: Super Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness/Fire
  • Artist: Daisuke Izuka
Card text:

(This spell is put into your mana zone tapped.)
You can cast this spell only if your opponent has more shields than you do.
Your opponent chooses one of his shields for each shield you have. He puts the rest of his shields into his hand. (He can use the "shield trigger" abilities of those shields.)

2 x Miraculous Plague Miraculous Plague (DMX-01)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water/Darkness
  • Artist: Toshiaki Takayama
Card text:

(This spell is put into your mana zone tapped.)

*  Choose 2 of your opponent's creatures in the battle zone. Your opponent chooses one of them, puts it into his hand, and destroys the other one. Then choose 2 cards in your opponent's mana zone. Your opponent chooses one of them, puts it into his hand, and puts the other one into his graveyard.

2 x Miraculous Rebirth Miraculous Rebirth (BoGR)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire/Nature
  • Artist: Masaki Hirooka
Card text:

(This spell is put into your mana zone tapped.)
Destroy one of your opponent's creatures that has power 5000 or less. When your opponent puts that creature into his graveyard, search your deck. You may take a creature from your deck that has the same cost as that creature and put it into the battle zone. Then shuffle your deck.

1 x Morbid Medicine Morbid Medicine (BoGR)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Ryoya Yuki
Card text:

Return up to 2 creatures from your graveyard to your hand.

"You may call it a grotesque perversion of nature, but I call it-actually, I kinda like the sound of that. Grotesque perversion of nature. Yeah, you nailed it."

2 x Reap and Sow Reap and Sow (DMX-01)
  • Collector Number: 27
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire/Nature
  • Artist: Norikatsu Miyoshi
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a card in your opponent's mana zone and put it into his graveyard. Then put the top card of your deck into your mana zone.

"Only those who don't understand call it chaos. The rest call it life." —Gonta, the Warrior Savage

1 x Searing Wave Searing Wave (RotSW)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Dustmoss
Card text:

■ Destroy all your opponent's creatures that have power 3000 or less.

■ Choose one of your shields and put it into your graveyard.

Surf's up!

3 x Soulswap Soulswap (DMC-39)
  • Collector Number: 25-33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Kou1
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
You may choose a creature in the battle zone and put it into its owner's mana zone. If you do, choose a non-evolution creature in that player's mana zone that costs the same as or less than the number of cards in that mana zone. That player puts that creature into the battle zone.

3 x Terror Pit Terror Pit (DMC-57)
  • Collector Number: 23
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Mikio Masuda
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Destroy 1 of your opponent's creatures.

1 x Volcano Charger Volcano Charger (DMC-47-8)
  • Collector Number: 27
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 4
  • Civilization: Fire
  • Artist: Patricia
Card text:

Destroy one of your opponent's creatures that has power 2000 or less.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 16  21 %  
Darkness/Fire bar 5 %  
Fire bar 16  21 %  
Fire/Nature bar 5 %  
Nature bar 12 %  
Water bar 22  29 %  
Water/Darkness bar 5 %  
 

Distribution by Cost
2 bar 9 %  
3 bar 17  23 %  
4 bar 16  21 %  
5 bar 11 %  
6 bar 13  17 %  
7 bar 12  16 %  
8 bar 3 %  
 

Distribution by Power
- bar 29  39 %  
- bar 13  17 %  
1000 bar 11 %  
2000 bar 11  15 %  
4000 bar 5 %  
5000 bar 3 %  
6000 bar 1 %  
7000 bar 7 %  
8000 bar 3 %  
 

Distribution by Race
- bar 42  56 %  
Armored Dragon bar 8 %  
Armored Wyvern bar 3 %  
Beast Folk bar 4 %  
Brain Jacker bar 5 %  
Chimera bar 3 %  
Cyber Lord bar 5 %  
Earth Eater bar 3 %  
Human/Ghost bar 4 %  
Liquid People bar 8 %  
Tree Folk bar 1 %  
 

Distribution by Rarity
Common bar 21  28 %  
Promotional bar 8 %  
Rare bar 25  33 %  
Super Rare bar 12 %  
Uncommon bar 14  19 %  
 

Distribution by Type
Creature bar 33  44 %  
Spell bar 42  56 %  
 



Rating
Current score for this Deck, based on 17 votes:

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Discussion about this Deck
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Author Message
living_dead
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Subject: chargers   Posted: April 1, 2015 03:23 am

just missing a few chargers may be, otherwise, very good indeed (y)
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purehell
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Subject:    Posted: April 1, 2015 08:40 am


quote from living_dead:

just missing a few chargers may be, otherwise, very good indeed (y)

Thanks for your feedback. I have thought of volcano charger or eureka charger (corpse charger not required) in this deck. I have added both to see how it works out. But thanks again for your vote. It means a lot
Back to top Modified on April 5, 2015 07:24 am 
purehell
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Subject:    Posted: April 6, 2015 09:48 am

Thank you guys for all of your votes, comments, and feedbacks. I really appreciate it.
@pervy_sage - Please give a reason for voting a 3. I have no problem with what you vote. Just give suitable reasons for it. I'll take your recommendations in consideration.
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Subject:    Posted: April 7, 2015 04:17 am

@evil_saint - Thanks for your vote You are right about Wind Axe. It doesn't really see a lot of play in this deck. But I really have a hard time to get nature mana in most cases,so that I can play those Reap & Sows, Soulswaps, Rebirths (or maybe BATs). If you would suggest some good and suitable nature cards that would fit here, I can use it to replace Wind Axe. Twin-Cannon has proved to be useful a lot of times, a very good substitute for Bazagazeal Dragon, as opponents are crazy about discarding my Bazas (lol), and they both, in many cases, land up in grave, unless I turn over a Morbid Medicine.
I have thought of Emeral in this deck before, but ditched the idea. I'll try to incorporate it, but the swapped shield, if targetted early in the game, might lose its use totally. Its like I place a Surfer in shields in turn 2 with Emeral. Your opponent gets his 3rd turn first, plays a Pyro with nothing else on board, breaks that shield, and boom, there goes your trigger in hand. You might return Emeral to your hand, but then you might not have another trigger. If you just keep Surfer for the creature presence of it, without using its effect, you might have to wait for another Emeral.
But, I'll take your advice, and try to put Emeral in, and see what happens. Thanks again for your vote and feedback .
P.S.: This deck has a 50-50 chance against rush. As it is with almost all control decks.
Back to top Modified on April 14, 2015 11:40 pm 
mmpizza
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Subject:    Posted: April 17, 2015 10:37 am

Great deck but why are you using reap and sow doesn't seem quite effective in this deck its more usefull in mana burns then here. Why don't you try using cryptic totem as well since the deck acts like aggro control and super dragon machine dolzark can also work. If you really want some mana burn then you can use fortress + soulswap as well to make reap and sow more meaningful.
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purehell
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Subject:    Posted: April 17, 2015 11:23 am


quote from mmpizza:

Great deck but why are you using reap and sow doesn't seem quite effective in this deck its more usefull in mana burns then here. Why don't you try using cryptic totem as well since the deck acts like aggro control and super dragon machine dolzark can also work. If you really want some mana burn then you can use fortress + soulswap as well to make reap and sow more meaningful.

All right. First of all, as always, thanks for your vote and feedback .
i) Reap and Sow - It is a useful card believe it or not. Many decks that I have played against, had 1 card of a particular civilisation. Removing that removes your opponent's chance of utilising that civilisation further. I can also remove a card that can be and if swapped, can cause trouble on the field (biggest example: BOMBAZAR). It can be used for rush decks to some extent.
T-3 BAT, +1 mana
T-4 Reap and Sow (puts your opponent a step back and gives you a mana).
T-5 Mass Removal spell (Apoc/Burst Shot/Blizzard) (board is clean with no present threats, unless that annoying Pyro lingers around )
And, for other decks its just a turn 5 or late game mana cutter and a mana ramp for you.
ii) Cryptic Totem - Thats something I might consider. It is a card that I personally think can be removed before utilisation of its effect. I have had many experiences of this sort with Totem. Turn 6 is ideal territory for Pits/Surfers. So it can be easily sent away before it can actually put its ability into use. For Totem's place, I do have Bolmeteus.
iii) Dolzark - Not at all suitable here. It may be useful for Dragon decks, but not here. My dragons are also few in number. Moreover, Dolzark can be removed easily.
iv) Fortress Shell+Soulswap - My deck doesn't get much mana ramp on its own (I cast mana myself). Thus, Fortress Shell cannot be swapped until late game, plain and simple. And then, in late game, I bring out my finishers. It is important that the finishers come out instead of Fortress, because by that time I have to proceed to take shields. I cannot be waste a Soulswap to bring out a Fortress Shell where the opponent has no blockers. I have to use it to bring out a Baza/TCS. So, it will see very less use. Also, for proper utilisation of Fortress Shell's ability, you need a proper setup as well. After all, mana burn in this deck is very minor. I don't seem to require more than these two Reap and Sows.
Thanks again for your vote mmpizza and homeomorfismus.
Back to top Modified on April 17, 2015 11:48 pm 
umair12
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Subject:    Posted: January 18, 2018 09:42 am

please add uberdragon bajula. I have a personal feeling it will be good for the masses.
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umair12
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Subject:    Posted: January 18, 2018 11:04 am

Add cocco lupia for obvious reasons. Add one or two Totto Pipicchi as well.
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