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Deck "Insectodrome [40]"

Deck "Insectodrome [40]"
Format: TCG - 40 Cards
created by robertinho Premium Member LV28 activity icon envelope icon
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Type: Creature (28 cards)
4 x Buzz Betocchi Buzz Betocchi (TotHM)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird/Giant Insect
  • Power: 4000
  • Cost: 3
  • Civilization: Fire/Nature
Card text:

(This creature is put into your mana zone tapped.)

4 x Copper Locust Copper Locust (TotHM)
  • Collector Number: 52
  • Rarity: Common
  • Type: Creature
  • Race: Giant Insect
  • Power: 5000
  • Cost: 3
  • Civilization: Nature
Card text:

When a player evolves another creature, destroy this creature.

4 x Gonta, the Warrior Savage Gonta, the Warrior Savage (SWotSR)
  • Collector Number: 105
  • Rarity: Uncommon
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 4000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: Haccan
Card text:

(This creature is put into your mana zone tapped.)

In its chaotic wisdom, the shattered rainbow united the power of those who would destroy the forest with those who would save it.

4 x Pincer Scarab Pincer Scarab (TotHM)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Creature
  • Race: Giant Insect
  • Power: 1000+
  • Cost: 4
  • Civilization: Nature
Card text:

This creature gets +2000 power for each card in your opponent's hand. While this creature has power 6000 or more, it has "double breaker (this creature breaks 2 shields)."

4 x Punch Trooper Bronks Punch Trooper Bronks (TotHM)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armorloid
  • Power: 3000
  • Cost: 4
  • Civilization: Fire
Card text:

When you put this creature into the battle zone, destroy the creature that has the loweest power in the battle zone. If there's a tie, you choose from among the tied creatures.

4 x Rikabu`s Screwdriver Rikabu's Screwdriver (SAToIW)
  • Collector Number: 87
  • Rarity: Rare
  • Type: Creature
  • Race: Xeno Parts
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Atsushi Kawasaki
Card text:

Instead of having this creature attack, you may tap it to use its Tap ability.
Tap Destroy one of your opponent's creatures that has "blocker."
It's good at putting things together. It's better at taking things apart.

4 x Sniper Mosquito Sniper Mosquito (RotSW)
  • Collector Number: 54
  • Rarity: Common
  • Type: Creature
  • Race: Giant Insect
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

Whenever this creature attacks, return a card from your mana zone to your hand.
It prefers drinking tree sap over drinking blood. But everything else ranks a distant third.

 
Type: Evolution Creature (3 cards)
3 x Dyno Mantis, the Mightspinner Dyno Mantis, the Mightspinner (Promo)
  • Collector Number: L10-Y2
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Giant Insect
  • Power: 7000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Akira Hamada
Card text:

Evolution - Put on one of your Giant Insects.
Double breaker (This creature breaks 2 shields.)
Each of your other creatures in the battle zone that has power 5000 or more breaks one more shield

On a full-moon night, the insect swarm forms the shape of the ultimate soldier.

 
Type: Spell (9 cards)
1 x Muscle Charger Muscle Charger (EDoHC)
  • Collector Number: 50
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Syuichi Obata
Card text:

Each of your creatures in the battle zone gets +3000 power until the end of the turn.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

"Step 1: Prepare for adventures. Step 2: Have adventures. Wha-hai!!!" -Quixotic Hero Swine Snout

4 x Rumble Gate Rumble Gate (ECoD)
  • Collector Number: 44
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Kou1
Card text:

Each of your creatures in the battle zone gets +1000 power until the end of the turn.
Each of your creatures in the battle zone that can attack creatures can attack untapped creatures this turn.
It's too soon to let down your guard.

4 x Volcanic Arrows Volcanic Arrows (RotSW)
  • Collector Number: 44
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Seki
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Destroy a creature that has power 6000 or less.
Choose one of your shields and put it into your graveyard.
"What will it do if it finds the sunlight?" -Bloody Squito

 
Deck Statistics
Distribution by Civilization
Fire bar 16  40 %  
Fire/Nature bar 20 %  
Nature bar 16  40 %  
 

Distribution by Cost
1 bar 10 %  
2 bar 12  30 %  
3 bar 23 %  
4 bar 12  30 %  
5 bar 8 %  
 

Distribution by Power
- bar 23 %  
1000 bar 10 %  
1000+ bar 10 %  
2000 bar 10 %  
3000 bar 10 %  
4000 bar 20 %  
5000 bar 10 %  
7000 bar 8 %  
 

Distribution by Race
- bar 23 %  
Armorloid bar 10 %  
Fire Bird/Giant Insect bar 10 %  
Giant Insect bar 15  38 %  
Human/Beast Folk bar 10 %  
Xeno Parts bar 10 %  
 

Distribution by Rarity
Common bar 16  40 %  
Promotional bar 8 %  
Rare bar 20 %  
Uncommon bar 23 %  
Very Rare bar 10 %  
 

Distribution by Type
Creature bar 28  70 %  
Evolution Creature bar 8 %  
Spell bar 23 %  
 



Rating
Current score for this Deck, based on 17 votes:

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Discussion about this Deck
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Author Message
xsinkorswimx
LV6 Germany activity icon envelope icon

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Member since
May 10, 2015
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Subject:    Posted: July 19, 2017 09:24 am

Wow, this is awesome!
I love how you don't try to fit all insect evos in here!

Do you play Rumble Gate over Relentless Blitz because of the 1000 power gain?
Anyways, the synergy here is really amazing!
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robertinho Premium Member
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February 14, 2015
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Subject:    Posted: July 19, 2017 09:33 am


quote from xsinkorswimx:

Wow, this is awesome!
I love how you don't try to fit all insect evos in here!

Do you play Rumble Gate over Relentless Blitz because of the 1000 power gain?
Anyways, the synergy here is really amazing!


Yes, I play Rumble Gate over Relentless blitz because of the +1000 power that gives to my creatures; and if Dyno Mantis is in the battle zone all my creatures that had 4000 power before (5000 after Rumble Gate) become double breakers. It was suposed to be a Nemonex deck at first, but then I saw it works so much better with Dyno Mantis; much more competitive than Nemonex
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xsinkorswimx
LV6 Germany activity icon envelope icon

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Member since
May 10, 2015
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Subject:    Posted: July 19, 2017 02:07 pm


quote from robertinho:


quote from xsinkorswimx:

Wow, this is awesome!
I love how you don't try to fit all insect evos in here!

Do you play Rumble Gate over Relentless Blitz because of the 1000 power gain?
Anyways, the synergy here is really amazing!


Yes, I play Rumble Gate over Relentless blitz because of the +1000 power that gives to my creatures; and if Dyno Mantis is in the battle zone all my creatures that had 4000 power before (5000 after Rumble Gate) become double breakers. It was suposed to be a Nemonex deck at first, but then I saw it works so much better with Dyno Mantis; much more competitive than Nemonex


Really awesome! Never got an idea or seen a deck about Dyno before.
And actually you can see the strategy in your deck!
My compliments to you
Have you tried Beast Folk-Nex?
Barkwhip is in Dynos range and also boosts all Beastfolk Weenies, gonna give it a try.
Gonta,Barkwhip and Dyno could do a nice constellation too.
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robertinho Premium Member
LV28 Romania activity icon envelope icon

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Member since
February 14, 2015
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Subject:    Posted: July 19, 2017 05:34 pm


quote from xsinkorswimx:


quote from robertinho:


quote from xsinkorswimx:

Wow, this is awesome!
I love how you don't try to fit all insect evos in here!

Do you play Rumble Gate over Relentless Blitz because of the 1000 power gain?
Anyways, the synergy here is really amazing!


Yes, I play Rumble Gate over Relentless blitz because of the +1000 power that gives to my creatures; and if Dyno Mantis is in the battle zone all my creatures that had 4000 power before (5000 after Rumble Gate) become double breakers. It was suposed to be a Nemonex deck at first, but then I saw it works so much better with Dyno Mantis; much more competitive than Nemonex


Really awesome! Never got an idea or seen a deck about Dyno before.
And actually you can see the strategy in your deck!
My compliments to you
Have you tried Beast Folk-Nex?
Barkwhip is in Dynos range and also boosts all Beastfolk Weenies, gonna give it a try.
Gonta,Barkwhip and Dyno could do a nice constellation too.

I know what you mean....hmmm Gonta and Quixotic could do a nice job with Barkwhip and this one with Dyno, but too much combo in a deck without any kind of draw is gonna be too difficult, I mean, it is already difficult. Sure......a Wingeye Moth could do a nice job, or a Bubble Scarab+Delacerna, but that's just too much combo.
On the other hand I was thinking about a deck focused on the ability of Vreemah Freaky Mojo Totem, some Relentless Blitz for field control, and choosing between Wingeye Moth and Earth Ripper for the hand regeneration
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