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Deck "Aeiou - Part 4 - Multi Nature"

Deck "Aeiou - Part 4 - Multi Nature"
Format: OCG - 51 Cards
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Cards without Section (40 cards)
2 x Babarga, Dragon Armored Babarga, Dragon Armored (DMRP-01)
  • Collector Number: 26
  • Rarity: Rare
  • Type: Creature
  • Race: Dragon Guild/Gransect
  • Power: 12000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Nature
Card text:

* You may reduce the cost of this creature by 1 for each creature in your mana zone. It can't cost 0 or less.

* Triple breaker (This creature breaks 3 shields.)

3 x Chainrex, Super Chainkind Chainrex, Super Chainkind (DMX-19)
  • Collector Number: S43
  • Rarity: Super Rare
  • Type: Creature
  • Race: Jurassic Command Dragon
  • Power: 13000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Nature
  • Artist: nablange
Card text:

* When you put this creature or one of your nature creatures into the battle zone, you may put a nature creature that costs 2 less than that creature from your mana zone into the battle zone.

* Triple breaker

3 x Deathmatch Beetle Deathmatch Beetle (DMRP-01)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Creature
  • Race: Giant Insect
  • Power: 13000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Card text:

* Guardman (When one of your other creatures is attacked, you may tap this creature. If you do, the attacking creature will attack this creature instead.)

* This creature can't attack.

* During your opponent's turn, whenever your opponent puts a creature into the battle zone for no cost, you may have that creature battle this creature.

4 x Euru=Bucca, Antique Dragon Ruins Euru=Bucca, Antique Dragon Ruins (DMR-13)
  • Collector Number: 39
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: nejita
Card text:

Shieldtrigger Shield trigger

* Choose one of your opponent's untapped creatures in the battle zone and put it into his mana zone.

* Mana Arms 5 If you have 5 or more nature cards in your mana zone, choose another of your opponent's creatures in the battle zone and put it into his mana zone.

4 x Faerie Trap Faerie Trap (DMD-34)
  • Collector Number: 5
  • Rarity: No Rarity
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Reveal the top card of your deck and choose one of the following:

> Put that card into your mana zone.
> Choose one your opponent's creatures that costs less than it and put it into his mana zone.

3 x Geotajio, Dragon Armored Geotajio, Dragon Armored (DMRP-06)
  • Collector Number: 9
  • Rarity: Very Rare
  • Type: Creature
  • Race: Dragon Guild/Gransect
  • Power: 15000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Nature
  • Artist: KISUKE
Card text:

■ Guardman (When one of your other creatures is attacked, you may tap this creature. If you do, the attacking creature will attack this creature instead.)

■ Triple breaker

■ Your creatures that have power 12000 or more won't leave the battle zone except by losing a battle.

1 x Glenmalt "King", Dual Sword Dragon Edge Glenmalt "King", Dual Sword Dragon Edge (DMR-15)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Gaial Command Dragon/Human Baku/Draguner
  • Power: 9000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

* When you put this creature into the battle, put a fire weapon that costs 5 or less from your hyperspatial zone into the battle zone. (Equip it to this creature.)

* Mana Arms 7: When you put this creature into the battle zone, if you have 7 or more fire cards in your mana zone, put a fire weapon that costs 6 or less from your hyperspatial zone into the battle zone.

* Weapons that have the same name can't be equipped to this creature.

* Double breaker

2 x Jumbo Rapadise Jumbo Rapadise (DMRP-02)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 2
  • Civilization: Nature
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Reveal the top 4 cards of your deck. Add all creatures that have power 12000 or more from among to your hand. Put the rest on the bottom of your deck in any order.

1 x Jurange, Dragon Armored Jurange, Dragon Armored (DMRP-03)
  • Collector Number: 26
  • Rarity: Rare
  • Type: Creature
  • Race: Dragon Guild/Gransect
  • Power: 24000
  • Cost: 9
  • Civilization: Nature
Card text:

■ World breaker (This creature breaks all your opponent's shields.)

■ When you summon another creature, put this creature into your mana zone.

2 x Megalo Kamicyrus Megalo Kamicyrus (DMSP-01)
  • Collector Number: 6
  • Rarity: Super Rare
  • Type: Neo Creature
  • Race: Gransect
  • Power: 12000
  • Cost: 8
  • Civilization: Nature
Card text:

■ Neo Evolution: You may put it on one of your nature creatures. (If a creature is under it, treat it as a Neo Evolution Creature.)

■ Triple breaker

■ Whenever this creature attacks, you may put a non-evolution nature creature that has power 12000 or more from your hand into the battle zone.

1 x Moai Land, Ancient Paradise Moai Land, Ancient Paradise (DMRP-02)
  • Collector Number: S10
  • Rarity: Super Rare
  • Type: Creature
  • Race: Gransect/Specials
  • Power: 18000
  • Cost: 10
  • Civilization: Nature
Card text:

* Quattro breaker (This creature breaks 4 shields.)

* Your opponent can't cast spells or expand fields.

* Whenever this creature wins a battle, choose up to 3 of your opponent's shields and put them into their owner's mana zone.

4 x Nam=Aueiki, Growth Style Nam=Aueiki, Growth Style (DMR-15)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Creature
  • Race: Beast Folk Go
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: nejita
Card text:

* Mana Arms 3: Whenever this creature attacks, if you have 3 or more nature cards in your mana zone, you may put the top card of your deck into your mana zone.

* Mana Arms 5: When this creature would be destroyed, if you have 5 or more nature cards in your mana zone, put it into your mana zone instead.

2 x Parasraft, Revinvakind Parasraft, Revinvakind (DMR-20)
  • Collector Number: 8
  • Rarity: Very Rare
  • Type: Creature
  • Race: Jurassic Command Dragon/Revolutionary/Invader
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
Card text:

* When you put this creature into the battle zone, put all nature creatures from your graveyard into your mana zone.

* During your turn, if a player has 2 or less shields, you may summon a creature from your mana zone.

3 x Sasoris Rage, Terror Dragon Edge Sasoris Rage, Terror Dragon Edge (DMR-16?)
  • Collector Number: 30
  • Rarity: Common
  • Type: Creature
  • Race: Jurassic Command Dragon/Beast Folk Go/Draguner
  • Power: 11000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Nature
Card text:

* Guardman

* When you put this creature into the battle zone, put a dragheart that costs 3 or less or a nature dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* When you put this creature into the battle zone, you may put the top card of your deck into your mana zone.

* Double breaker

2 x Tabatafuriya Tabatafuriya (DMRP-02)
  • Collector Number: 91
  • Rarity: Common
  • Type: Creature
  • Race: Gransect
  • Power: 4000
  • Cost: 4
  • Civilization: Nature
Card text:

* Your creatures that have power 12000 or more cost 2 less to summon. They can't cost less than 0.

3 x Tomeiteo, Dragon Car Tomeiteo, Dragon Car (DMRP-05)
  • Collector Number: 27
  • Rarity: Common
  • Type: Creature
  • Race: Dragon Guild/Gransect
  • Power: 12000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
Card text:

* Mach Fighter (This creature can attack tapped or untapped creatures on the turn you put it into the battle zone.)

* This creature can't attack players.

 
Section: Hyperspatial Zone (11 cards)
1 x Deathgoros, Supreme Devil Corrupt King Deathgoros, Supreme Devil Corrupt King (DMX-26)
  • Collector Number: V5b
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: 13000
  • Mana Number: 0
  • Cost: 10
  • Civilization: Darkness
  • Artist: NAKAMURA 8
Card text:

* When this creature is Dragsolutioned, destroy up to 2 of your opponent's creatures.

* Whenever this creature attacks, you may put the top card of your deck into your graveyard. Then put a non-evolution creature from your graveyard into the battle zone.

* Triple breaker

* Dragon Evade - When this creature would leave the battle zone, flip it to the dragheart fortress side instead.

1 x Endless Heaven, True Holy Church/Neverend, True Destiny King Endless Heaven, True Holy Church/Neverend, True Destiny King (DMX-26)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /14500
  • Mana Number: 0
  • Cost: 5/10
  • Civilization: Light
Card text:

* Whenever one of your creatures is destroyed, you may add the top card of your deck to your shields face down.

* Dragsolution - At the end of your turn, if you have more shields than your opponent, flip this card to the dragheart creature side and untap it.


* Whenever your Dragons attack, you may choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn.

* Triple breaker

* True Escape (When this creature would leave the battle zone, you may add 2 of your shields to your hand instead. You can't use the "shield trigger" abilities of those shields.)

1 x Evidestein, Ultra Dragment Fortress/Q-END, Nu Dragment-King Evidestein, Ultra Dragment Fortress/Q-END, Nu Dragment-King (DMR-16?)
  • Collector Number: 1
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: Crystal Command Dragon
  • Power: /11000
  • Mana Number: 0
  • Cost: 5/8
  • Civilization: Water
  • Artist: acguy
Card text:

* Your spells may each cost 1 less to cast. They can't cost less than 1.

* Dragsolution - At the end of your turn, if you cast 3 or more spells, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* Whenever your opponent would choose a creature in the battle zone by the effect of a spell, he can't choose this one.

* Whenever you cast a spell, you may cast a spell that costs less than that spell from your graveyard. If you do, put that spell on the bottom of your deck.

* Double breaker

1 x Gigaheart, Invincible King Sword/Ohginga, Strongest Passion Gigaheart, Invincible King Sword/Ohginga, Strongest Passion (DMX-26)
  • Collector Number: VV3
  • Rarity: Double Victory
  • Type: Dragheart Creature
  • Race: Gaial Command Dragon
  • Power: /15000
  • Mana Number: 0
  • Cost: 6/11
  • Civilization: Fire
Card text:

* A creature equipped with this gets "speed attacker" and can't be destroyed while attacking.

* Dragsolution - When any of your Dragons attacks, if that is the second Dragon that attacked this turn, after the attack, flip this card to the dragheart creature side and untap it.


* Speed attacker

* Whenever this creature attacks or whenever your opponent chooses this creature, put a dragheart creature that costs 10 or less from your hyperspatial zone into the battle zone. That creature gets "speed attacker" until the end of the turn.

* Triple breaker

1 x Judaina, Jurassic Hammer/Saurupio, Ancient King Judaina, Jurassic Hammer/Saurupio, Ancient King (DMR-13)
  • Collector Number: V4
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Jurassic Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

* During your turn, you may summon a Dragon from your mana zone.

* Dragon Solution - At the end of your turn, if you have 3 or more Dragons in the battle zone, flip this card to the dragheart creature side and untap it.(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* Triple breaker (This creature breaks 3 shields)

* If you have no shields, your opponents creatures can't attack you.

1 x Judaiou, Jurassic Jungle/Sauzaurupio, Terror Ancient King Judaiou, Jurassic Jungle/Sauzaurupio, Terror Ancient King (DMR-16?)
  • Collector Number: 4
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: Jurassic Command Dragon
  • Power: /18000
  • Mana Number: 0
  • Cost: 5/8
  • Civilization: Nature
Card text:

* Your opponent's creatures that have power 4000 or less can't attack.

* Dragsolution - At the start of your turn, if the total cost of your creatures in the battle zone is 25 or more, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* Quattro breaker (This creature breaks 4 shields.)

* If you have no shields, your opponent's creatures that have less power than this creature can't attack.

1 x Neverend, True Destiny King Neverend, True Destiny King (DMX-26)
  • Collector Number: V3b
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 14500
  • Mana Number: 0
  • Cost: 10
  • Civilization: Light
Card text:

* Whenever your Dragons attack, you may choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn.

* Triple breaker

* True Escape (When this creature would leave the battle zone, you may add 2 of your shields to your hand instead. You can't use the "shield trigger" abilities of those shields.)

1 x Niga=Abushumu, Invasive Mystery/Niga=Vermut, Evil King Niga=Abushumu, Invasive Mystery/Niga=Vermut, Evil King (DMX-26)
  • Collector Number: V8
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Jurassic Command Dragon
  • Power: /18000
  • Mana Number: 0
  • Cost: 5/11
  • Civilization: Nature//All
Card text:

* Cards in your mana zone are considered to be cards of every civilization.

* Whenever one of your Dragons would be destroyed, put it into your mana zone instead.

* Dragsolution - At the end of your turn, you may return 5 Dragons from your mana zone to your hand. If you do, flip this card to the dragheart creature side and untap it.


* Cards in your mana zone are considered to be cards of every civilization.

* Whenever creatures attack, your opponent chooses one of his untapped creatures and puts it in his mana zone.

* Quattro breaker (This creature breaks 4 shields.)

* Dragon Evade - When this creature would leave the battle zone, flip it to the dragheart fortress side instead.

1 x Niga=Vermut, Evil King Niga=Vermut, Evil King (DMX-26)
  • Collector Number: V8b
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Jurassic Command Dragon
  • Power: 18000
  • Mana Number: 0
  • Cost: 11
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

* Cards in your mana zone are considered to be cards of every civilization.

* Whenever creatures attack, your opponent chooses one of his untapped creatures and puts it in his mana zone.

* Quattro breaker (This creature breaks 4 shields.)

* Dragon Evade - When this creature would leave the battle zone, flip it to the dragheart fortress side instead.

1 x Ohginga, Strongest Passion Ohginga, Strongest Passion (DMX-26)
  • Collector Number: VV3b
  • Rarity: Double Victory
  • Type: Dragheart Creature
  • Race: Gaial Command Dragon
  • Power: 15000
  • Mana Number: 0
  • Cost: 11
  • Civilization: Fire
Card text:

* Speed attacker

* Whenever this creature attacks or whenever your opponent chooses this creature, put a dragheart creature that costs 10 or less from your hyperspatial zone into the battle zone. That creature gets "speed attacker" until the end of the turn.

* Triple breaker

1 x Welcome Hell, Supreme Devil King Palace/Deathgoros, Supreme Devil Corrupt King Welcome Hell, Supreme Devil King Palace/Deathgoros, Supreme Devil Corrupt King (DMX-26)
  • Collector Number: V5
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: /13000
  • Mana Number: 0
  • Cost: 5/10
  • Civilization: Darkness
  • Artist: NAKAMURA 8
Card text:

* When you put this dragheart into the battle zone or whenever one of your Draguners attacks, you may put a darkness creature that costs 5 or less from your graveyard into the battle zone.

* Dragsolution - At the end of your turn, you may destroy 4 of your creatures. If you do, flip this card to the dragheart creature side and untap it.


* When this creature is Dragsolutioned, destroy up to 2 of your opponent's creatures.

* Whenever this creature attacks, you may put the top card of your deck into your graveyard. Then put a non-evolution creature from your graveyard into the battle zone.

* Triple breaker

* Dragon Evade - When this creature would leave the battle zone, flip it to the dragheart fortress side instead.

 
Deck Statistics
Distribution by Civilization
Darkness bar 4 %  
Fire bar 6 %  
Light bar 4 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature bar 41  80 %  
Nature//All bar 2 %  
Water bar 2 %  
 

Distribution by Cost
10 bar 14 %  
11 bar 4 %  
2 bar 18 %  
3 bar 8 %  
4 bar 4 %  
4/7 bar 2 %  
5 bar 18 %  
5/10 bar 4 %  
5/11 bar 2 %  
5/8 bar 4 %  
6/11 bar 2 %  
8 bar 16 %  
9 bar 6 %  
 

Distribution by Power
- bar 10  20 %  
/11000 bar 2 %  
/13000 bar 2 %  
/14500 bar 2 %  
/15000 bar 2 %  
/18000 bar 4 %  
1000 bar 8 %  
11000 bar 6 %  
12000 bar 16 %  
13000 bar 14 %  
14500 bar 2 %  
15000 bar 8 %  
18000 bar 4 %  
24000 bar 2 %  
4000 bar 4 %  
5000 bar 4 %  
9000 bar 2 %  
 

Distribution by Race
- bar 10  20 %  
Angel Command Dragon bar 4 %  
Beast Folk Go bar 8 %  
Crystal Command Dragon bar 2 %  
Demon Command Dragon bar 4 %  
Dragon Guild/Gransect bar 18 %  
Gaial Command Dragon bar 4 %  
Gaial Command Dragon/Human Baku/Draguner bar 2 %  
Giant Insect bar 6 %  
Gransect bar 8 %  
Gransect/Specials bar 2 %  
Jurassic Command Dragon bar 14 %  
Jurassic Command Dragon/Beast Folk Go/Draguner bar 6 %  
Jurassic Command Dragon/Revolutionary/Invader bar 4 %  
 

Distribution by Rarity
Common bar 10  20 %  
Double Victory bar 4 %  
No Rarity bar 8 %  
Rare bar 10  20 %  
Super Rare bar 12 %  
Uncommon bar 12 %  
Very Rare bar 12 %  
Victory Rare bar 14 %  
 

Distribution by Type
Creature bar 28  55 %  
Dragheart Creature bar 11  22 %  
Neo Creature bar 4 %  
Spell bar 10  20 %  
 



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