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Deck "Noah's Arc Circus"

Deck "Noah's Arc Circus"
Format: OCG (Old format) - 66 Cards
created by nano_gear activity icon
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Cards without Section (1 cards)
1 x Girl Who Crossed the Gap Girl Who Crossed the Gap (BT07)
  • Number: BT07-074
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: When another «Pale Moon» rides this unit, you may call this card to Rear-guard Circle.
[ACT](RC): [Counter Blast (1) & Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a «Pale Moon» other than a card named "Girl Who Crossed the Gap" from your soul, and call it to Rear-guard Circle.

Open the door! A new world awaits!

 
Section: Main Deck (49 cards)
3 x Barking Manticore Barking Manticore (VG-BT03)
  • Number: BT03-026
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Chimera
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[CONT](VC):During your turn, if you have a card named "Crimson Beast Tamer" in your soul, this unit gets [Power] +3000.
[AUTO]:When this unit is placed on (VC), draw a card, choose a card from your hand, and put it into your soul.

Crimson Beast Tamer:
"Right, let's show the audience what you've got!"

4 x Barking Sky Tiger Barking Sky Tiger (PromosEN)
  • Number: PR-0137EN
  • Rarity: Promo
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Chimera
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):When one of your other units is placed on (RC) from your soul, if your vanguard is Legion, this unit gets [Power]+3000 until end of turn.

Fear springs from the pitch-black darkness.

2 x Bunny Queen Beast Tamer Bunny Queen Beast Tamer (FC02)
  • Number: FC02-021
  • Rarity: RRR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Choose up to one card from your soul for each unit you have with "Beast Tamer" in its card name, and call it to separate (RC). This ability cannot be used for the rest of that turn.
[AUTO]:When this unit is placed on (VC), search your deck for one card, put it into your soul, and shuffle your deck.

Heh heh heh, you may just call me Queen.

3 x Cracking Beast Tamer Cracking Beast Tamer (PromosEN)
  • Number: PR-0136EN
  • Rarity: Promo
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC):Legion20000 "Barking Sky Tiger" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):[Counter Blast (2)] When this unit Legion, you may pay the cost. If you do, Soul Charge (2), choose up to three cards from your soul, and call them to separate (RC).
[AUTO](VC):When one of your units is placed on (RC) from your soul, this unit gets [Power]+3000 until end of turn.

It's as if I'm playing music.

4 x Crimson Beast Tamer Crimson Beast Tamer (VG-BT03)
  • Number: BT03-014
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[CONT](VC/RC):During your turn, if you have a card named "Crimson Beast Tamer" in your soul, this unit gets [Power]+3000.

...time to unleash the whip of flames.

4 x Hoop Master Hoop Master (G-BT06)
  • Number: G-BT06-018
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.
Magia-[AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (GC), if you have a card named "Hoop Master" in your drop zone, you may pay the cost. If you do, Soul Charge (1), choose up to one card from your soul, call it to (RC) in your front row, until end of turn, that unit gets [Shield]+5000 and "Intercept", and at the end of that turn, put the unit called with this effect into your soul.

Yes, even scary knives can be dealt with like this!

2 x Magician of Quantum Mechanics Magician of Quantum Mechanics (BT07)
  • Number: BT07-016
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Demon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[ACT](RC): [Counter Blast (1) & Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a «Pale Moon» other than a card named "Magician of Quantum Mechanics" from your soul, and call it to Rear-guard Circle, and at the beginning of your end phase, put that unit into your soul. If you put that unit into your soul this way, choose a card named "Magician of Quantum Mechanics" from your soul, and call it to Rear-guard Circle.

My true form is not fixed until the audience sees it.

4 x Masquerade Bunny Masquerade Bunny (G-CHB03)
  • Number: G-CHB03-021
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Harri" in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.

[CONT](Hand):While you are paying the cost for Stride, this card gets grade +2.

Please come closer. I cannot see your face if you're there.

4 x Poison Juggler Poison Juggler (G-TD07)
  • Number: G-TD07-018
  • Rarity: Fixed
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Goblin
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[ACT](RC):[Put this unit into your soul] Choose up to one of your «Pale Moon», and that unit gets [Power]+3000 until end of turn.

4 x Prankster Girl of Mirrorland Prankster Girl of Mirrorland (G-BT05)
  • Number: G-BT05-090
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[AUTO] Generation Break 1:[Put this unit on top of your deck] When this unit is put into soul, you may pay the cost. If you do, search your deck for up to one card not named "Prankster Girl of Mirrorland", put it into your soul, and shuffle your deck.

Pardon me~, I'm coming in~.

4 x Rainbow Magician Rainbow Magician (VG-BT03)
  • Number: BT03-054
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

[AUTO](RC): When an attack hits during the battle that this unit boosted, you may Soul Charge (1). If you do, return this unit to your deck, and shuffle your deck.

C'mon, draw a card.

2 x Sinhalite Beast Tamer Sinhalite Beast Tamer (G-TD07)
  • Number: G-TD07-006
  • Rarity: Fixed
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, this unit gets [Power]+3000 until end of that battle.

My recent worry is that the wild beasts are too attached to me, that they wouldn't show their ferocity.

3 x Starting Presenter Starting Presenter (EB01)
  • Number: EB01-023
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Demon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:When you ride a [Pale Moon] on this unit, you may Soul Charge(2).

4 x Tender Breeder Tender Breeder (G-TD07)
  • Number: G-TD07-017
  • Rarity: Fixed
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

Thank you all for the wonderful stage performance! Now eat up!

2 x Turquoise Beast Tamer Turquoise Beast Tamer (VG-BT03)
  • Number: BT03-030
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT](VC/RC): During your turn, if you have a card named "Crimson Beast Tamer" in your soul, this unit gets Power +3000.

BT03/030 (R) - The whip of blue ice will tame the wild...

 
Section: G Units (16 cards)
1 x Air Element, Sebreeze Air Element, Sebreeze (G-FC03)
  • Number: G-FC03-049
  • Rarity: RR
  • Clan: Cray Elemental
  • Race: Elemental
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](G zone):[Counter Blast (2) & Choose a card from your hand, and discard it] If you have a grade 3 vanguard, the number of face up cards in your G zone is 0, your opponent's vanguard is grade 2, and no unit was placed on your opponent's (VC) during the ride phase of your opponent's preceding turn, Stride this card on your (VC) from face down.
[CONT]:This card is from all clans and nations.

Fortune, is carried upon the wind.

4 x Ardor Dragon Master, Amanda Ardor Dragon Master, Amanda (G-TD07)
  • Number: G-TD07-001
  • Rarity: Fixed
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

(This card cannot be in your main deck)
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
(When this card Strides, it gains the power and name from one heart. At the end of the turn, return it face up.)
Magia-[AUTO](VC):When this unit's attack hits a vanguard, Soul Charge (1), choose a card from your soul, call it to (RC), that unit gets [Power]+2000 until end of turn, and at the end of that turn, put the unit called with this effect into your soul.

Our job, is to go slightly beyond the expectations of our guests.

2 x Chainsaw Megatrick, Furnival Chainsaw Megatrick, Furnival (G-FC03)
  • Number: G-FC03-041
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), look at three cards from the top of your deck, search for one card from among them, put it into your soul, and put the rest on the bottom of your deck in any order. If the card put into your soul with this effect is grade 1 or greater, this unit gets [Shield]+5000 until end of that battle.

Cut and be cut out of place. That is severance magic!

3 x Crudelis Dragon Master, Janet Crudelis Dragon Master, Janet (G-CHB03)
  • Number: G-CHB03-015
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:[Counter Blast (1) & Choose one of your rear-guards, and put it into your soul] When this unit is placed on (VC), you may pay the cost. If you do, choose a card from your soul, call it to (RC), it gets [Power]+2000 until end of turn, and if that unit has the magia ability, Soul Charge (1).

Our aim is, to betray the audience's aim reliably.

2 x Doting Harlequin, Maja Doting Harlequin, Maja (G-BT08)
  • Number: G-BT08-018
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
Magia-[AUTO]:When this unit is placed on (GC), if you have a vanguard with the magia ability, this unit gets [Shield]+5000 until end of that battle, choose up to one card from your soul, call it to (RC), and at the end of that turn, put the unit called with this effect into your soul. If you have a vanguard without the magia ability, you may Soul Charge (3).

4 x Miracle of Luna Square, Clifford Miracle of Luna Square, Clifford (G-FC01)
  • Number: G-FC01-041
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC): When this unit's attack hits a vanguard, you may choose up to one grade 2 or less card from your soul, call it to (RC), and until end of the turn, that unit gets [Power]+2000.

The curtains of wonder open once again tonight, upon the moonlit stage.

 
Deck Statistics
Distribution by Clan
Cray Elemental bar 2 %  
Pale Moon bar 65  98 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  26 %  
Grade 1 / Boost bar 15  23 %  
Grade 2 / Intercept bar 10  15 %  
Grade 3 / Twin Drive!! bar 12 %  
Grade 4 / None bar 6 %  
Grade 4 / Triple Drive!! bar 12  18 %  
 

Distribution by Nation
- bar 2 %  
Dark Zone bar 65  98 %  
 

Distribution by Power
- bar 6 %  
10000 bar 5 %  
11000 bar 8 %  
15000+ bar 12  18 %  
4000 bar 12  18 %  
5000 bar 8 %  
6000 bar 11  17 %  
7000 bar 6 %  
8000 bar 6 %  
9000 bar 9 %  
 

Distribution by Race
- bar 6 %  
Chimera bar 11 %  
Demon bar 8 %  
Elemental bar 2 %  
Elf bar 28  42 %  
Goblin bar 6 %  
Human bar 13  20 %  
Warbeast bar 6 %  
 

Distribution by Rarity
C bar 12  18 %  
Fixed bar 14  21 %  
Promo bar 11 %  
R bar 12  18 %  
RR bar 19  29 %  
RRR bar 3 %  
 

Distribution by Shield
- bar 20  30 %  
- bar 6 %  
10000 bar 13  20 %  
15000 bar 6 %  
5000 bar 25  38 %  
 

Distribution by Trigger
none bar 12  100 %  
 



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