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Deck "Elf Circus"

Deck "Elf Circus"
Format: OCG - 66 Cards
created by elphy Premium Member LV5 activity icon envelope icon
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Section: Main Deck (49 cards)
2 x Crescent Moon Juggler Crescent Moon Juggler (G-BT06)
  • Number: G-BT06-017
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

Magia-[AUTO] Generation Break 1:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Harri" in its card name, you may pay the cost. If you do, Soul Charge (1), choose up to one card from your soul, call it to (RC), that unit and this unit get [Power]+2000 until end of turn, and at the end of that turn, put the unit called with this effect into your soul.

A sullen moon, a waning moon.

3 x Cutie Paratrooper Cutie Paratrooper (G-BT06)
  • Number: G-BT06-035
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

Magia-[AUTO] Generation Break 1:When this unit is placed on (RC) due to an effect from one of your magia abilities, if you have a vanguard with "Harri" in its card name, Soul Charge (1), choose up to one card not named "Cutie Paratrooper" from your soul, call it to a (RC) in the same column as this unit, that unit gets [Power]+5000 until end of turn, and at the end of that turn, put the unit called with this effect into your soul.

Pale Moon Circus is a very popular public show!

4 x Darkside Princess Darkside Princess (G-BT05)
  • Number: G-BT05-019
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):When this unit attacks a vanguard, you may have this unit get [Power]+5000 until end of that battle. If you do, at the end of that battle, put this unit into your soul.

Within the dream, the girl becomes a princess.

4 x Darkside Sword Master Darkside Sword Master (G-BT05)
  • Number: G-BT05-021
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with "Harri" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

This is not the stage. Do you understand what that means?

3 x Face Magician, Lappin Face Magician, Lappin (G-CHB03)
  • Number: G-CHB03-009
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

Magia-[ACT](RC)[1/Turn] Generation Break 2:[Counter Blast (1)] If you have a vanguard with "Harri" in its card name, choose a grade 1 card from your soul, call it to (RC), and at the end of that turn, put the called unit into your soul.
[AUTO](RC):When this unit attacks, if you have a vanguard with "Harri" in its card name, Soul Charge (1), until end of that battle, this unit gets [Power]+2000, and then, if the Soul Charge card has the magia ability, this unit gets [Power]+3000.

We~ll, something is going to turn up. It's heart-throbbing♪

2 x Flying Manticore Flying Manticore (G-BT06)
  • Number: G-BT06-034
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Chimera
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

Magia-[AUTO](RC) Generation Break 1:[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, Soul Charge (1), choose up to one card with magia ability from your soul, call it to (RC), and that unit gets [Power]+2000 until end of turn, and at the end of turn, put the unit called with this effect into your soul.
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the magia ability from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

It's an unusual trick, even more than the black magic.

2 x Flying Peryton Flying Peryton (G-BT05)
  • Number: G-BT05-037
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Chimera
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

Magia-[AUTO] Generation Break 1:When this unit is placed on (RC), Soul Charge (1), choose up to one card from your soul, call it to (RC) in the same column as this unit, and at the end of that turn, put the unit called with this effect into your soul.

My recent complaint. Being treated as a pegasus.

3 x Hoop Master Hoop Master (G-BT06)
  • Number: G-BT06-018
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.
Magia-[AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (GC), if you have a card named "Hoop Master" in your drop zone, you may pay the cost. If you do, Soul Charge (1), choose up to one card from your soul, call it to (RC) in your front row, until end of turn, that unit gets [Shield]+5000 and "Intercept", and at the end of that turn, put the unit called with this effect into your soul.

Yes, even scary knives can be dealt with like this!

2 x Masked Magician, Harri Masked Magician, Harri (G-CHB03)
  • Number: G-CHB03-Re01
  • Rarity: RRR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Generation Break 2:When this unit attacks a vanguard, choose up to one card from your soul, call it to (RC), that unit and this unit get [Power]+3000 until end of turn.
Magia-[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, Soul Charge (1), choose up to one card from your soul, call it to (RC), that unit gets [Power]+5000 until end of turn, and at the end of that turn, put the unit called with this effect into your soul.

How's that? Isn't it a "dream" beyond your imagination?

4 x Masked Phantom, Harri Masked Phantom, Harri (G-CHB03)
  • Number: G-CHB03-004
  • Rarity: RRR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC)[1/Turn] Generation Break 2:[Counter Blast (1)] When your rear-guard is put into your soul, you may pay the cost. If you do, choose a grade 3 card with the magia ability from your soul, and put it into your hand.
[AUTO]:When this unit is placed on (VC), look at two cards from the top of your deck, put a card into your soul, and put a card on the bottom of your deck.
Magia-[AUTO](VC):[Soul Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose a card with the magia ability from your soul, call it to (RC), and at the end of that turn, put that unit into your soul.

You want to see a new one? It can't be helped, this is a special occasion, okay?

4 x Masquerade Bunny Masquerade Bunny (G-CHB03)
  • Number: G-CHB03-021
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Harri" in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.

[CONT](Hand):While you are paying the cost for Stride, this card gets grade +2.

Please come closer. I cannot see your face if you're there.

3 x Moonlight Melody Tamer, Betty Moonlight Melody Tamer, Betty (G-TD07)
  • Number: G-TD07-011
  • Rarity: Fixed
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] At the end of the battle this unit boosted a rear-guard, you may pay the cost. If you do, put the rear-guard this unit boosted into your soul, choose up to one card with the magia ability from your soul, and call it to (RC).

The light of the moon. An exquisite singing voice. A magic that lasts but a night.

2 x Prankster Girl of Mirrorland Prankster Girl of Mirrorland (G-BT05)
  • Number: G-BT05-090
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[AUTO] Generation Break 1:[Put this unit on top of your deck] When this unit is put into soul, you may pay the cost. If you do, search your deck for up to one card not named "Prankster Girl of Mirrorland", put it into your soul, and shuffle your deck.

Pardon me~, I'm coming in~.

4 x Psycho Magician, Coulthard Psycho Magician, Coulthard (G-FC04)
  • Number: G-FC04-065
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)
[AUTO]:When this card is discarded from your hand for the cost to call "Kinesis Megatrick, Coulthard" from your G zone, you may put this card into your soul.

A top-notch magician is one who can surprise you even just by peeling a fruit.

4 x Silver Thorn Assistant, Dixie Silver Thorn Assistant, Dixie (G-BT06)
  • Number: G-BT06-082
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[ACT](RC):[Put this unit on the top of your deck] If you have a vanguard with "Luquier" in its card name, choose up to one card with "Silver Thorn" in its card name from your soul, and call it to (RC). Shuffle your deck.

2 x Skyhigh Walker Skyhigh Walker (G-CHB03)
  • Number: G-CHB03-045
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Goblin
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[ACT](RC):[Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a card from your damage zone, and turn it face up.

Ahhhhhhhhhh! (I had enough, let's change jobs...)

1 x Water Juggler Water Juggler (G-TD07)
  • Number: G-TD07-012
  • Rarity: Fixed
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Gillman
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your units that is being attacked, and that unit cannot be hit until end of that battle.

With all that immersion in water, I wonder why you're hot and bothered.

 
Section: G Units (17 cards)
1 x Air Element, Sebreeze Air Element, Sebreeze (G-FC03)
  • Number: G-FC03-049
  • Rarity: RR
  • Clan: Cray Elemental
  • Race: Elemental
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](G zone):[Counter Blast (2) & Choose a card from your hand, and discard it] If you have a grade 3 vanguard, the number of face up cards in your G zone is 0, your opponent's vanguard is grade 2, and no unit was placed on your opponent's (VC) during the ride phase of your opponent's preceding turn, Stride this card on your (VC) from face down.
[CONT]:This card is from all clans and nations.

Fortune, is carried upon the wind.

2 x Carnivorous Megatrick, Prana Carnivorous Megatrick, Prana (G-BT08)
  • Number: G-BT08-008
  • Rarity: RRR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
Magia-[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up & Choose a card from your hand, and put it into your soul] Choose up to the same number of cards with the magia ability from your soul as the number of face up cards in your G zone, and call them to separate (RC). At the end of that turn, if the number of face up cards named "Carnivorous Megatrick, Prana" in your G zone is one or less, put the units called with this effect into your soul, if the number is two or more, choose any number of units called with this effect, and put them into your soul.

1 x Cat Knight in High Boots Cat Knight in High Boots (G-BT06)
  • Number: G-BT06-036
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

Magia-[AUTO](Soul) Generation Break 1:When your other unit is placed on (VC), call this card to (RC), at the end of turn, put this unit into your soul.
Magia-[AUTO] Generation Break 1:When this unit is placed on (RC) from soul, choose up to one card not named "Cat Knight in High Boots" from soul and call to (RC), and at the end of that turn, put the unit called with this effect into your soul.

To protect the maiden, is meow duty as a knight!

1 x Chainsaw Megatrick, Furnival Chainsaw Megatrick, Furnival (G-FC03)
  • Number: G-FC03-041
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), look at three cards from the top of your deck, search for one card from among them, put it into your soul, and put the rest on the bottom of your deck in any order. If the card put into your soul with this effect is grade 1 or greater, this unit gets [Shield]+5000 until end of that battle.

Cut and be cut out of place. That is severance magic!

1 x Doting Harlequin, Maja Doting Harlequin, Maja (G-BT08)
  • Number: G-BT08-018
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
Magia-[AUTO]:When this unit is placed on (GC), if you have a vanguard with the magia ability, this unit gets [Shield]+5000 until end of that battle, choose up to one card from your soul, call it to (RC), and at the end of that turn, put the unit called with this effect into your soul. If you have a vanguard without the magia ability, you may Soul Charge (3).

1 x Dragon Masquerade, Harri Dragon Masquerade, Harri (G-BT05)
  • Number: G-BT05-002
  • Rarity: GR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
Magia-[AUTO](VC) Generation Break 3:[Counter Blast (2) & Choose one of your rear-guards, and put it into your soul] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to three cards from your soul, and call them to separate (RC). Then, if you have five or more rear-guards, your opponent chooses two of his or her rear-guards, and puts them into his or her soul. At the end of that turn, put the units called with this effect into your soul.

I'm invincible! So long as I have my silk hat.

2 x Jester Demonic Dragon, Lunatec Dragon Jester Demonic Dragon, Lunatec Dragon (G-BT05)
  • Number: G-BT05-008
  • Rarity: RRR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Abyss Dragon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Choose a face down card named "Jester Demonic Dragon, Lunatec Dragon" from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, this unit gets "[AUTO](VC):When your unit is placed on (RC) from your soul, that unit gets [Power]+2000 until end of turn." and "[CONT](VC) Generation Break 3:During your turn, this unit gets [Critical]+1.".

The thing it likes, are candy and children's smiles.

1 x Jester Demonic Dragon, Wandering Dragon Jester Demonic Dragon, Wandering Dragon (G-CHB03)
  • Number: G-CHB03-016
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Abyss Dragon
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), Soul Charge (1), choose a card from your soul, and call it to (GC).

Please do not throw things into the stage during performance.

1 x Kinesis Megatrick, Coulthard Kinesis Megatrick, Coulthard (G-FC04)
  • Number: G-FC04-041
  • Rarity: RRR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO] Generation Break 1:[Choose a face down G guardian from your G zone, and turn it face up] When this unit is placed on (GC), if the number of different grades in your soul is four or more, you may pay the cost. If you do, this unit gets [Shield]+15000 until end of that battle.

Whether or not the blade reaches, depends the magician's mood.

4 x Masquerade Master, Harri Masquerade Master, Harri (Promos)
  • Number: PR-0685
  • Rarity: Promo
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
Magia-[AUTO](VC):[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up & Choose two cards from your other circles, and put them into your soul] When this unit attacks, you may pay the cost. If you do, choose up to three cards from your soul, call them to separate (RC), and at the end of that turn, put them into your soul.
[CONT](VC):All of your rear-guards with the magia ability get [Power]+3000 for each face up card with "Harri" in its card name in your G zone.

It's seems like a pigeon eats a meteor shower!

1 x Scream Dragon Master, Droll Kimberly Scream Dragon Master, Droll Kimberly (G-FC04)
  • Number: G-FC04-017
  • Rarity: GR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, discard them] Stride this card on your (VC) face down.
[AUTO](VC) Generation Break 8:When this unit attacks a vanguard, choose up to five cards from your soul, call them to seperate (RC), until the end of the turn, they get [Power] +5000, and additionally are <Abyss Dragon>. Until the end of that battle, this unit gets "[CONT](VC):This unit gets [Power] +10000 for each <Abyss Dragon> on your (RC).".

Let's head to put an end to the crazy feast of the dragons!

1 x Zeroth Dragon of End of World, Dust Zeroth Dragon of End of World, Dust (G-BT13)
  • Number: G-BT14-003
  • Rarity: ZR
  • Clan: Gear Chronicle
  • Nation: Dark Zone
  • Race: Zeroth Dragon
  • Power: 25000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it would return to your G zone, exclude your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard, and discard it] Stride this card on your (VC) from face down.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, all of your opponent's vanguards and rear-guards lose their abilities, their grades and [Power] increase or decrease to 1. If the number of cards in your opponent's damage zone is four or less, choose one of your opponent's vanguards, and deal one damage. (Perform a damage check. Triggers will also activate)

 
Deck Statistics
Distribution by Clan
Cray Elemental bar 2 %  
Gear Chronicle bar 2 %  
Pale Moon bar 64  97 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  26 %  
Grade 1 / Boost bar 14  21 %  
Grade 2 / Intercept bar 11  17 %  
Grade 3 / Twin Drive!! bar 12 %  
Grade 4 / None bar 6 %  
Grade 4 / Triple Drive!! bar 12  18 %  
 

Distribution by Nation
- bar 2 %  
Dark Zone bar 65  98 %  
 

Distribution by Power
- bar 6 %  
11000 bar 12 %  
15000+ bar 11  17 %  
25000+ bar 2 %  
4000 bar 16  24 %  
5000 bar 2 %  
6000 bar 6 %  
7000 bar 10  15 %  
9000 bar 11  17 %  
 

Distribution by Race
Abyss Dragon bar 5 %  
Chimera bar 6 %  
Elemental bar 2 %  
Elf bar 13  20 %  
Gillman bar 2 %  
Goblin bar 3 %  
High Beast bar 2 %  
Human bar 23  35 %  
Succubus bar 6 %  
Warbeast bar 13  20 %  
Zeroth Dragon bar 2 %  
 

Distribution by Rarity
C bar 12 %  
Fixed bar 6 %  
GR bar 3 %  
Promo bar 6 %  
R bar 13  20 %  
RR bar 23  35 %  
RRR bar 11  17 %  
ZR bar 2 %  
 

Distribution by Shield
- bar 20  30 %  
- bar 6 %  
10000 bar 17  26 %  
15000 bar 6 %  
5000 bar 21  32 %  
 

Distribution by Trigger
- bar 6 %  
Critical +5000 Power bar 12 %  
Heal +5000 Power bar 6 %  
None bar 46  70 %  
Stand +5000 Power bar 6 %  
 



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