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Deck "Star-vaders Invading"

Deck "Star-vaders Invading"
Format: OCG - 66 Cards
created by lorddragon LV4 activity icon envelope icon
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Section: Main Deck (50 cards)
3 x Disorder Star-vader, Iron Disorder Star-vader, Iron (G-BT05)
  • Number: G-BT05-070
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):When this unit attacks, if you have a vanguard with "Chaos" in its card name, this unit gets [Power]+2000 until end of that battle.
[AUTO]:[Counter Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Chaos" in its card name, and your opponent has a locked card, you may pay the cost. If you do, choose up to one of your opponent's rear-guards, and lock it.

Chaos is chaos. Which is why it is chaos.

4 x Ironclad Star-vader, Thorium Ironclad Star-vader, Thorium (G-CB06)
  • Number: G-CB06-015
  • Rarity: RR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
Card text:

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units with "Star-vader" in its card name, and it cannot be hit until end of that battle. If the number of your opponent's locked cards is three or more, you may draw a card.

Damage, loss, both of them are accepted.

4 x Star-vader, Aether Looper Star-vader, Aether Looper (G-CB06)
  • Number: G-CB06-042
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

3 x Star-vader, Apollonel Dragon Star-vader, Apollonel Dragon (TD17)
  • Number: TD17-014
  • Rarity: Fixed
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Dragon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Incomprehensible. It is not that terrible.

4 x Star-vader, Chaos Breaker Crisis Star-vader, Chaos Breaker Crisis (G-CB06)
  • Number: G-CB06-007
  • Rarity: RRR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
Card text:

[AUTO](VC):[Counter Blast (1)-card with "Star-vader" in its card name] When this unit is placed on (VC), or when your G unit with "Star-vader" in its original card name Stride, you may pay the cost. If you do, your opponent chooses one of his or her rear-guards, and locks it.
[AUTO](VC):When your opponent's locked card is unlocked, if no unit was retired with this unit's effect this turn, you may retire one of those unlocked units. If you do, draw a card.

Let me show you, at the end of the new hope is, the true despair.

4 x Star-vader, Chaos Breaker Dragon Star-vader, Chaos Breaker Dragon (G-CB06)
  • Number: G-CB06-Re02
  • Rarity: RRR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
Card text:

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a card with "Star-vader" in its card name from your hand, and discard it] Choose one of your opponent's rear-guards, and lock it.
[AUTO](VC) Limit Break 4:[Soul Blast (1)-card with "Star-vader" in its card name] During your opponent's end phase, when an opponent's locked card is unlocked, you may pay the cost. If you do, retire that unit, and draw a card.
[CONT](VC/RC):Lord

Fuhyahahaha! It's a funny and pleasant ending to the best!

2 x Star-vader, Colony Maker Star-vader, Colony Maker (BT13)
  • Number: BT13-015
  • Rarity: RR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Fairy
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:[Counter Blast (1)] When this unit is placed on (RC), if you have a «Link Joker» vanguard, and if your opponent has a locked card, you may pay the cost. If you do, search your deck for up to one grade 1 or less card with "Star-vader" in its card name, call it to (RC), and shuffle your deck.

If it's not sufficient, just make more.

2 x Star-vader, Magnetar Hedgehog Star-vader, Magnetar Hedgehog (G-CB06)
  • Number: G-CB06-040
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

4 x Star-vader, Metonaxe Dragon Star-vader, Metonaxe Dragon (G-CB06)
  • Number: G-CB06-013
  • Rarity: RR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Dragon
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC) Generation Break 1:When this unit boosts, if the number of your opponent's locked cards is two or more, this unit gets [Power]+4000 until end of that battle, and at the end of that battle, if the attack hits a vanguard, choose one of your opponent's locked cards, and that card cannot unlocked during your opponent's next end phase.

You'll not have an easy escape. Even though you're suffering.

4 x Star-vader, Paradigm Shift Dragon Star-vader, Paradigm Shift Dragon (G-BT05)
  • Number: G-BT05-076
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Dragon
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[ACT](RC):[Put this unit on top of your deck] If you have a vanguard with "Star-vader" in its card name, and your opponent has a locked card, choose up to one rear-guard in your opponent's back row, and lock it. Shuffle your deck.

Common sense is, not more than just a transient misunderstanding.

3 x Star-vader, Penrose Gate Star-vader, Penrose Gate (G-CB06)
  • Number: G-CB06-027
  • Rarity: R
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Golem
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
Card text:

[CONT](Hand):If you have a vanguard with "Star-vader" in its card name, while you are paying the cost for Stride a G unit with "Star-vader" in its card name, you may discard this card as a grade 3 card.
[AUTO]:[Soul Blast (1)] When this card is discarded from hand for the cost of Stride, if you have a vanguard with "Chaos" in its original card name, you may pay the cost. If you do, look at seven cards from the top of your deck, reveal up to one card with "Chaos" in its card name from among them, put it into your hand, and shuffle your deck.

Depicted is a future of chaos.

1 x Star-vader, Planck Dracokid Star-vader, Planck Dracokid (G-CB06)
  • Number: G-CB06-039
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Dragon
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:Forerunner
[ACT](RC):[Counter Blast (1) & Retire this unit] Look at seven from the top of your deck, reveal up to one card with "Chaos" in its card name from among them, put it into your hand, and shuffle your deck. If your opponent has a locked card, your opponent chooses one of his or her rear-guards, and locks it.

3 x Star-vader, Quark Shoebill Star-vader, Quark Shoebill (G-CB06)
  • Number: G-CB06-044
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Beast
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

[ACT](RC):[Put this unit into your soul] Choose one of your units, and it gets [Power]+3000 until end of turn.

4 x Star-vader, Strange Dragon Star-vader, Strange Dragon (G-CB06)
  • Number: G-CB06-011
  • Rarity: ZR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
Card text:

[AUTO]:When this unit is placed on (RC), if you have a vanguard with "Chaos" in its card name, until end of turn, this unit gets "[AUTO](RC):When this unit attacks or boosts, if it is an attack that a vanguard is being attacked, your opponent chooses one of his or her rear-guards, and locks it. If he or she could not lock a unit, this unit gets [Power]+5000 until end that battle.".
[CONT](RC) Generation Break 1:If your opponent has a locked card, this card gets "Boost".

3 x Turmoil Star-vader, Zinc Turmoil Star-vader, Zinc (G-BT05)
  • Number: G-BT05-072
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[ACT](RC):[Put this unit into your soul] If you have a vanguard with "Chaos" in its card name, and your opponent has a locked card, Counter Charge (2)/Soul Charge (2).

Chaos, calls forth further chaos.

2 x Unrivaled Star-vader, Radon Unrivaled Star-vader, Radon (PromosEN)
  • Number: PR-0092EN
  • Rarity: Promo
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):When this unit attacks, if you have a vanguard with "Star-vader" in its card name, this unit gets [Power]+3000 until end of that battle.

 
Section: G Units (16 cards)
2 x Death Star-vader, Chaos Breaker Deluge Death Star-vader, Chaos Breaker Deluge (G-CB06)
  • Number: G-CB06-002
  • Rarity: GR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Dragon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 3:[Soul Blast (1) & Choose a face down card from your G zone, and turn it face up & Choose a card from your hand, and discard it] If you have a heart card with "Chaos" in its card name, your opponent chooses two cards from his or her hand, and puts them on separate (RC) as locked cards. Then, if the number of cards in your opponent's damage zone is four or less, you choose one of your opponent's locked cards, and your opponent puts that card into his or her damage zone face down.

In this world, no ark of salvation will appear.

4 x Death Star-vader, Chaos Universe Death Star-vader, Chaos Universe (G-BT05)
  • Number: G-BT05-007
  • Rarity: RRR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Golem
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named "Death Star-vader, Chaos Universe" from your G zone, and turn it face up] If you have a heart card with "Chaos" in its card name, choose up to one of your opponent's (RC) without a card, your opponent chooses a card from his or her hand, and puts it into that (RC) face down as a locked card. If the number of face up cards in your G zone is two or more, choose one of your opponent's rear-guards, and lock it.

And so the clown said. "Game Over".

4 x Death Star-vader, Glueball Dragon Death Star-vader, Glueball Dragon (G-CB06)
  • Number: G-CB06-005
  • Rarity: RRR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Dragon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Soul Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] If you have a heart card with "Star-vader" in its card name, your opponent chooses one of his or her rear-guards for each face up card in your G zone, and locks it.
[CONT](VC) Generation Break 3:All of the units with "Star-vader" in their card names in your front row get [Power]+3000 for each of your opponent's locked cards.

The destruction of enemy forces. That is the sole purpose of the ultra cannon.

2 x Genesis Beast, Destiny Guardian (SP) Genesis Beast, Destiny Guardian (SP) (G-BT08)
  • Number: G-BT08-S21
  • Rarity: SP
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Beast
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), choose up to two locked cards, and unlock them. If a total of two units were unlocked with this effect, this unit gets [Shield]+10000 until end of that battle.

1 x Genesis Machine Deity, Altwilder Genesis Machine Deity, Altwilder (G-FC04)
  • Number: G-FC04-014
  • Rarity: GR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Golem
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 8:[Counter Blast (1) & Choose two cards from your hand, and discard them] For each card in your opponent's damage zone, choose one of your opponent's open (RC), your opponent chooses a card from his or her hand, and puts it on that (RC) face down as a locked card.

What little hope remains, will be converted to endless despair.

1 x Genesis Machine Deity, Desthagen Genesis Machine Deity, Desthagen (G-CB06)
  • Number: G-CB06-018
  • Rarity: R
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Golem
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Soul Blast (1)] When this unit is placed on (GC), if the number of locked cards is two or more, you may pay the cost. If you do, draw a card.

In the midst of suffering, there are hidden possibilities.

2 x Light that Seals the Tear, Lady Healer Light that Seals the Tear, Lady Healer (G-TD15)
  • Number: G-TD15-002
  • Rarity: Fixed
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

(This card cannot be in your main deck. Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)
[G guardian]-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Soul Blast (1)] When this unit is placed on (GC), if there is a locked card, you may pay the cost. If you do, this unit gets [Shield]+5000. Then, if you have a <Messiah> vanguard, this unit gets [Shield]+5000.

Never again, will it break.

 
Deck Statistics
Distribution by Clan
Link Joker bar 66  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  26 %  
Grade 1 / Boost bar 14  21 %  
Grade 2 / Intercept bar 11  17 %  
Grade 3 / Twin Drive!! bar 12 %  
Grade 4 / None bar 8 %  
Grade 4 / Triple Drive!! bar 11  17 %  
 

Distribution by Nation
Star Gate bar 66  100 %  
 

Distribution by Power
- bar 8 %  
11000 bar 12 %  
15000+ bar 11  17 %  
4000 bar 12 %  
5000 bar 14 %  
6000 bar 6 %  
7000 bar 10  15 %  
9000 bar 11  17 %  
 

Distribution by Race
Cyber Beast bar 11  17 %  
Cyber Dragon bar 30  45 %  
Cyber Fairy bar 3 %  
Cyber Golem bar 14 %  
Cyberoid bar 14  21 %  
 

Distribution by Rarity
C bar 20  30 %  
Fixed bar 8 %  
GR bar 5 %  
Promo bar 3 %  
R bar 6 %  
RR bar 10  15 %  
RRR bar 16  24 %  
SP bar 3 %  
ZR bar 6 %  
 

Distribution by Shield
- bar 19  29 %  
- bar 6 %  
10000 bar 14  21 %  
15000 bar 8 %  
5000 bar 24  36 %  
 

Distribution by Trigger
- bar 33  50 %  
Critical +5000 Power bar 14 %  
Draw +5000 Power bar 5 %  
Heal +5000 Power bar 6 %  
None bar 17  26 %  
 



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