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Deck "how leh"

Deck "how leh"
52 Cards
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Section: Deck (50 cards)
4 x Armordeity, Energia Armordeity, Energia (X-CP01)
  • Card Number: X-CP01-0001
  • Rarity: RRR
  • Card Type: Monster
  • World: Dragon World
  • Power: 10000
  • Defense: 9000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Armordragon / Deity
Card text:

[Call Cost] [Put the top two cards of your deck into this card's soul & Pay 5 gauge]
During the attack phase, nullify abilities of all cards on your opponent's field. This ability cannot be nullified.
This card cannot attack the left or right, and during the battle that this card is attacking alone, your opponent cannot use [Counter].
[Move] [Double Attack] [Soulguard]

Armordeity — a title bestowed upon a warrior, a dragon, and above all, a divine being.

3 x Blessing of the Sun Blessing of the Sun (D-SD01)
  • Card Number: D-SD01-0011
  • Rarity: C
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Charge
Card text:

Put the top card of your deck into your gauge. Then, if you have a <Sun Dragon> on your field, put the top two cards of your deck into your gauge.

"Whew! This feels good~!"
"Feels too good, bal~!"

4 x Blue Dragon Shield Blue Dragon Shield (D-SS03)
  • Card Number: D-SS03-0013
  • Rarity: C
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Blue Dragon / Defense
Card text:

You may only cast this card during an attack on your opponent's turn and if you do not have a monster in the center.
[Counter] Nullify the attack and put the top card of your deck into your gauge.

Blue dragons will dazzle, no matter the era.

3 x First Generation Fifth Omni Cavalry Dragon, Sand Staff Benetoneshu First Generation Fifth Omni Cavalry Dragon, Sand Staff Benetoneshu (Promo)
  • Card Number: PR-0260
  • Rarity: P
  • Card Type: Monster
  • World: Dragon World
  • Power: 3000
  • Defense: 2000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Armordragon / Blue Dragon
Card text:

If you have a size 3 <Dragon World> monster on your field, reduce the size of this card by 1.
When this card enters the field, you may put the top card of your deck into the soul of a monster on your field. If you do, you take 1 damage.

My apprentice, Arkaid. I leave you the Fifth Omni Dragon Lord.

4 x Flarefang Dragon Flarefang Dragon (D-BT01)
  • Card Number: D-BT01-0010
  • Rarity: RR
  • Card Type: Monster
  • World: Dragon World
  • Power: 3000
  • Defense: 1000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Sun Dragon
Card text:

"Flare Gift" When this card enters the field, if you have another <Sun Dragon> on the field, put the top card of your deck into your gauge, and draw a card. "Flare Gift" only activates once per turn.

Once it bites, it won't let go until it burns out.

4 x Flarefang Dragon "SD" Flarefang Dragon "SD" (D-BT04)
  • Card Number: D-BT04-0001
  • Rarity: RRR
  • Card Type: Monster
  • World: Dragon World
  • Power: 2000
  • Defense: 1000
  • Critical: 1
  • Monster Size: 0
  • Attributes: Sun Dragon
Card text:

This card cannot be called to the center.
If there are no monsters in your opponent's center, this card gets power+3000!
During your turn, when a monster on your opponent's field is destroyed, draw a card. You may only use this ability once per turn.

Even if it became smaller the fighting spirit does not change……probably.

4 x Green Dragon Shield Green Dragon Shield (X-SS01)
  • Card Number: X-SS01-0022
  • Rarity: C
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Green Dragon / Defense
Card text:

You may only cast this card during an attack on your opponent's turn and if you do not have a monster in the center.
[Counter] Nullify the attack and you gain 1 life.

Be Courageous. To heal you is the power to control life. The soul of a green dragon.

2 x Heavenz Sunshine Heavenz Sunshine (X-BT01)
  • Card Number: X-BT01-0011
  • Rarity: RR
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Sun Dragon / Guardians
Card text:

[Cast Cost] [Pay 1 life]
Destroy a monster on your opponent's field. If you destroyed a monster, call up to one <Dragon World> or <Guardians> monster with the size equal to the size of that card from your deck by paying its [Call Cost], and shuffle your deck. You may only cast "Heavens Sunshine" once per turn.

It was said that the heavenly sun, created by the Sun Deity since the beginning of time, was entrusted to the protection of the Guardian Deity Dragon.

3 x Mera Blade Dragon "SD" Mera Blade Dragon "SD" (D-BT04)
  • Card Number: D-BT04-0011
  • Rarity: RR
  • Card Type: Monster
  • World: Dragon World
  • Power: 3000
  • Defense: 1000
  • Critical: 1
  • Monster Size: 0
  • Attributes: Sun Dragon
Card text:

"Merablade!" When a monster on your opponent's field is destroyed, put the top card of your deck into your gauge and you gain 1 life! "Merablade!" can only be used once per turn.

Mera mera! Even if I am SD I can still get pumped up mera!!

4 x Modernized Dragon Deity, Dynamis Modernized Dragon Deity, Dynamis (X-BT02)
  • Card Number: X-BTOU-0001
  • Rarity: RRR
  • Card Type: Monster
  • World: Dragon World
  • Power: 7000
  • Defense: 6000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Thunder Empire / Armordragon / Deity
Card text:

[Call Cost] [Put the top two cards of your deck into this card's soul & Pay 3 gauge]
Abilities of this card on your field cannot be nullified by your opponent's card effects.
If you have an item equipped, this card gets power+2000, [Penetrate], and [Counterattack].
[Move] [Double Attack] [Soulguard]

In order to keep an eye on the Demon Lord Dragon, the historic Armordeity revamped itself.

3 x Sky Dragon Divinity Sky Dragon Divinity (D-EB03)
  • Card Number: D-EB03-0021
  • Rarity: R
  • Card Type: Spell
  • World: Ancient World/Dragon World
  • Attributes: Dragon / Draw / Guardians
Card text:

You may only cast this card if you have 10 or less cards in your drop zone.
[Cast Cost] [Pay 1 gauge & 1 life]
Put 3 cards from your drop zone to the bottom of your deck in any order. If you do, draw 2 cards. "Sky Dragon Divinity may only be used once per turn.

When you are in bliss more than anyone else, that is your utopia.

2 x Sky Pillar Armor, Doreamarti Sky Pillar Armor, Doreamarti (D-EB03)
  • Card Number: D-EB03-0008
  • Rarity: RR
  • Card Type: Item
  • World: Ancient World/Dragon World
  • Power: 4000
  • Critical: 1
  • Attributes: Weapon / Guardians
Card text:

If you have no cards in your drop zone, this gets critical+1!
Act】 You may put a card from your drop zone on the bottom of your deck. If you do, put the top card of your deck to the gauge. You may only use this ability once per turn.

Go, investigate the origin.

3 x Style of Impact, Bal Dragon Style of Impact, Bal Dragon (X-CP01)
  • Card Number: X-CP01-BR02
  • Rarity: BR
  • Card Type: Monster
  • World: Dragon World
  • Power: 6000
  • Defense: 4000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Sun Dragon
Card text:

[Call Cost] [Pay 1 life]
"Bal Dragon Force!" When this card enters the field, you may choose and use one of the following two. "Bal Dragon Force!" only activates once per turn.
• Put the top three cards of your deck into your gauge.
• Search your deck for up to one <Sun Dragon> item, put it into your hand, and shuffle your deck.

Bal Dragon Force, release, bal!

4 x Sun Dragon Shield Sun Dragon Shield (X-CP01)
  • Card Number: X-CP01-0064
  • Rarity: U
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Defense
Card text:

You may only cast this card during an attack on your opponent's turn, if you do not have a monster in the center, and you have a <Sun Dragon> on your field.
[Counter] Nullify the attack, put the top card of your deck into your gauge, and you gain 1 life. If you have two or more <Sun Dragon> on your field, this card cannot be nullified.

Oh, courageous one. The source of power that shines upon you. It is the thoughts of the sun.

3 x Sun Fist, Balguard Sun Fist, Balguard (D-BT02)
  • Card Number: D-BT02-0011
  • Rarity: RR
  • Card Type: Item
  • World: Dragon World
  • Power: 6000
  • Critical: 2
  • Attributes: Sun Dragon / Weapon
Card text:

[Equip Cost] [Pay 1 gauge & Pay 1 life]
This card cannot be destroyed by the effects of your opponent's cards.
[Counter] 【Act】 You may pay 1 gauge and put this card into your drop zone. If you do, choose a <Sun Dragon> monster on your field and during this turn, the next time it would be destroyed, it remains on the field.

These fists do not exist to defeat anyone, but to protect my comrades.

 
Section: Buddy and Flag (2 cards)
1 x Dragon World Dragon World (D-CBT)
  • Card Number: D-CBT-SP1
  • Rarity: SP
  • Card Type: Flag
  • World: Dragon World
Card text:

You may use <Dragon World> and <Generic> cards

The joint fists! Connected Hearts! Shine brightly! Super Sun! Luminize! Bullets of the Sun!

1 x Flarefang Dragon "SD" Flarefang Dragon "SD" (D-BT04)
  • Card Number: D-BT04-0001
  • Rarity: RRR
  • Card Type: Monster
  • World: Dragon World
  • Power: 2000
  • Defense: 1000
  • Critical: 1
  • Monster Size: 0
  • Attributes: Sun Dragon
Card text:

This card cannot be called to the center.
If there are no monsters in your opponent's center, this card gets power+3000!
During your turn, when a monster on your opponent's field is destroyed, draw a card. You may only use this ability once per turn.

Even if it became smaller the fighting spirit does not change……probably.

 
Deck Statistics
Distribution by Attributes
- bar 2 %  
Armordragon / Blue Dragon bar 6 %  
Armordragon / Deity bar 8 %  
Blue Dragon / Defense bar 8 %  
Charge bar 6 %  
Defense bar 8 %  
Dragon / Draw / Guardians bar 6 %  
Green Dragon / Defense bar 8 %  
Sun Dragon bar 15  29 %  
Sun Dragon / Guardians bar 4 %  
Sun Dragon / Weapon bar 6 %  
Thunder Empire / Armordragon / Deity bar 8 %  
Weapon / Guardians bar 4 %  
 

Distribution by Card Type
Flag bar 2 %  
Item bar 10 %  
Monster bar 26  50 %  
Spell bar 20  38 %  
 

Distribution by Critical
- bar 21  40 %  
1 bar 17  33 %  
2 bar 14  27 %  
 

Distribution by Defense
- bar 26  50 %  
1000 bar 12  23 %  
2000 bar 6 %  
4000 bar 6 %  
6000 bar 8 %  
9000 bar 8 %  
 

Distribution by Monster Size
- bar 26  50 %  
- bar 15 %  
1 bar 13 %  
2 bar 6 %  
3 bar 15 %  
 

Distribution by Power
- bar 21  40 %  
10000 bar 8 %  
2000 bar 10 %  
3000 bar 10  19 %  
4000 bar 4 %  
6000 bar 12 %  
7000 bar 8 %  
 

Distribution by Rarity
BR bar 6 %  
C bar 11  21 %  
P bar 6 %  
R bar 6 %  
RR bar 14  27 %  
RRR bar 13  25 %  
SP bar 2 %  
U bar 8 %  
 

Distribution by World
Ancient World/Dragon World bar 10 %  
Dragon World bar 47  90 %  
 



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