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Deck "THE "First""

Deck "THE "First""
Format: OCG (Old format) - 66 Cards
created by chowder activity icon
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Section: Main Deck (50 cards)
4 x Black Dragon Knight, Vortimer Black Dragon Knight, Vortimer (EB03)
  • Number: EB03-014
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[CONT](VC):If you have a card named "Scout of Darkness, Vortimer" in your soul, this unit gets [Power]+1000.
[AUTO]:[Choose one of your «Gold Paladin» rear-guards, and retire it] When a card named "Spectral Duke Dragon" rides this unit, if you have a card named "Scout of Darkness, Vortimer" in your soul, you may pay the cost. If you do, look at up to two cards from the top of your deck, search for up to two «Gold Paladin» from among them, call them to separate open (RC), and put the rest on the bottom of your deck in any order.

Those in the depth of despair saw within him the black dragon's legend.

1 x Black Dragon Whelp, Vortimer Black Dragon Whelp, Vortimer (EB03)
  • Number: EB03-015
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:When a card named "Scout of Darkness, Vortimer" rides this unit, look at up to seven cards from the top of your deck, search for up to one card named "Spectral Duke Dragon" or "Black Dragon Knight, Vortimer" from among them, reveal it to your opponent, put it into your hand, and shuffle your deck. [AUTO]:When a «Gold Paladin» other than a card named "Scout of Darkness, Vortimer" rides this unit, you may call this card to (RC).

Do not take a dragon whelp lightly, because it will one day take to the skies.

4 x Dexxgal Dexxgal (G-BT08)
  • Number: G-BT08-054
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO] Generation Break 1:When this unit is placed on (RC) from deck, you may play "Look at three cards from the top of your deck, search for one card from among them, call it to the (RC) this unit is on, put the rest on the bottom of your deck in any order, and until end of turn, that unit gets [Power]+2000.".

4 x Elixia Liberator Elixia Liberator (G-FC04)
  • Number: G-FC04-053
  • Rarity: RR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)
[AUTO]:[Soul Blast (1)] When this card is discarded from your hand for the cost to call "True Liberator of Healing, Ellise" from your G zone, if the number of face up cards in your damage zone is one or less, you may pay the cost. If you do, Counter Charge (1).

A drop from the sky will cure wounds, and raise vigor too.

2 x Fhamgal Fhamgal (PromosEN)
  • Number: PR-0196EN
  • Rarity: Promo
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit is placed on (RC) from your deck, look at three cards from the top of your deck, search for up to one card from among them, call it to (RC), and shuffle your deck.

Yes, that elegance itself becomes the golden knight.

4 x Gigantech Ringer Gigantech Ringer (G-BT03)
  • Number: G-BT03-068
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Giant
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit on the top of your deck] When your other unit is placed on (RC) from your deck, you may pay the cost. If you do, shuffle your deck, draw a card, and that unit gets [Power]+5000 until the end of turn.

Ring the bell! The bell of victory!

1 x Holy Mage, Pwyll Holy Mage, Pwyll (G-BT03)
  • Number: G-BT03-012
  • Rarity: RR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, look at three cards from the top of your deck, search for up to one card from among them, call it to (RC), and shuffle your deck.

All within expectations. Be it whether it hits or misses.

4 x Ketchgal Liberator Ketchgal Liberator (BT17)
  • Number: BT17-056
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[AUTO]:[Put this unit on the bottom of your deck] When this unit is placed on (RC) from your deck, you may pay the cost. If you do, look at three cards from the top of your deck, search for up to one card other than a card named "Ketchgal Liberator" from among them, call it to an open (RC), and shuffle your deck.

Let's play, more!

2 x Knife Throwing Knight, Maleagant Knife Throwing Knight, Maleagant (BT14)
  • Number: BT14-062
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Soul Blast (2)] When this unit is placed on (RC), if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, choose up to two cards from your damage zone, and turn them face up.

Please go! To overcome a further limit!

4 x Knight of Spring`s Light, Perimore Knight of Spring's Light, Perimore (G-BT07)
  • Number: G-BT07-004
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[CONT](RC) Unite (This ability is active if you have called two or more units to (RC) or (GC) during this turn):This unit gets [Power]+2000.
[AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, look at three cards from the top of your deck, search for up to one card from among them, call it to a (RC) in the same column as this unit, and put the rest on the bottom of your deck in any order.

The warm light calls forth joy.

4 x Liberator, Improve Falcon Liberator, Improve Falcon (G-BT13)
  • Number: G-BT13-035
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
Card text:

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units, and it cannot be hit until end of that battle.
[ACT](Drop Zone):[Choose this card and another card from your drop zone with the same card name, and bind them face up] Choose up to two cards in your circles other than (VC), put them on the bottom of your deck in any order, if one or more cards were put, look at three cards from the top of your deck, call a card from among them to (RC), and put two cards from among them on the bottom of your deck in any order.

4 x Militant Act Dragon Militant Act Dragon (G-BT13)
  • Number: G-BT13-064
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Cosmo Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
Card text:

[AUTO](VC/RC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, put all cards from your other circles other than (VC) on the bottom of your deck in any order, if one or more cards were put, look at three cards from the top of your deck, call up to two cards from among them to separate (RC), and put the rest on the bottom of your deck in any order.

4 x Runebau Runebau (BT09)
  • Number: BT09-096
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[ACT](RC):[Counter Blast (1) & Put this unit into your soul] Look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck.

4 x Scout of Darkness, Vortimer Scout of Darkness, Vortimer (EB03)
  • Number: EB03-029
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT](VC):If you have a card named "Black Dragon Whelp, Vortimer" in your soul, this unit gets [Power] +1000.
[AUTO]:[Choose one of your «Gold Paladin» rear-guards, and retire it] When a card named "Black Dragon Knight, Vortimer" rides this unit, if you have a card named "Black Dragon Whelp, Vortimer" in your soul, you may pay the cost. If you do, look at up to two cards from the top of your deck, search for up to two «Gold Paladin» from among them, call them to separate open (RC), and put the rest on the bottom of your deck in any order.

Many heroes began to gather around the young dragon.

4 x Spectral Duke Dragon Spectral Duke Dragon (EB03)
  • Number: EB03-002
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Abyss Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose three of your «Gold Paladin» rear-guards, and retire them] At the beginning of the close step of the battle that this unit attacked a vanguard, you may pay the cost. If you do, [Stand] this unit, and this unit loses "Twin Drive!!" until end of turn.
[CONT](VC):If you have a card named "Black Dragon Knight, Vortimer" in your soul, this unit gets [Power]+1000.

When a black knight's spear parts the heavens, the legend shall rise again.

 
Section: G Units (16 cards)
1 x Air Element, Ractome Air Element, Ractome (G-FC04)
  • Number: G-FC04-075
  • Rarity: RR
  • Clan: Cray Elemental
  • Race: Elemental
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, draw a card.
[CONT]:This card is also of all clans and nations

2 x Golden Beast, Sleimy Flare (SP) Golden Beast, Sleimy Flare (SP) (G-BT07)
  • Number: G-BT07-S13
  • Rarity: SP
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Royal Beast
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "HEAL" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Choose one of your rear-guards, and put it on the bottom of your deck] When this unit is placed on (GC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to two cards with different grades from among them, call them to (GC), and shuffle your deck.

2 x Golden Dragon, Glorious Reigning Dragon (SP) Golden Dragon, Glorious Reigning Dragon (SP) (G-BT08)
  • Number: G-BT08-S02
  • Rarity: SP
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Cosmo Dragon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Unite (This ability is active if you have called two or more units to (RC) or (GC) during this turn):[Counter Blast (1) & Choose a face down card named "Golden Dragon, Glorious Reigning Dragon" from your G zone, and turn it face up & Choose two of your rear-guards, and put them on the bottom of your deck in any order] When this unit attacks, you may pay the cost. If you do, look at seven cards from the top of your deck, search for up to the same number of cards from among them as the number of face up cards in your G zone, call them to separate (RC), shuffle your deck, and if you called three or more cards, Counter Charge (1)/Soul Charge (1).

4 x Golden Dragon, Spearcross Dragon [SP] Golden Dragon, Spearcross Dragon [SP] (G-BT03)
  • Number: G-BT03-S03
  • Rarity: SP
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Cosmo Dragon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:[Counter Blast (2) & Choose a face down card named "Golden Dragon, Spear Cross Dragon" from your G zone, and turn it face up] When this unit is placed on (VC), if the number of face up cards in your G zone is one or more, you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card from among them for each face up card you have in your G zone, call them to separate open (RC), and shuffle your deck.

The golden crosses. That represents the oath of victory.

4 x Master Swordsman of First Light, Gurguit Helios (SP) Master Swordsman of First Light, Gurguit Helios (SP) (G-BT13)
  • Number: G-BT13-S03
  • Rarity: SP
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Unite (Active if you have called two or more units to (RC) or (GC) during this turn):[Choose a face down card from your G zone with the same card name as this unit, and turn it face up] This unit gets drive +1.
[CONT](VC) Generation Break 3:This unit gets [Power]+5000 for each of your rear-guards, and for the battle that this unit attacked, your opponent cannot call grade 1 or greater cards from hand to (GC).

1 x Snow Element, Valancher Snow Element, Valancher (G-FC04)
  • Number: G-FC04-073
  • Rarity: RR
  • Clan: Cray Elemental
  • Nation: None
  • Race: Elemental
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1)] If you have a heart card with [Power] of 10000 or less, draw a card, and this unit gets [Power]+5000 until end of turn.
[AUTO](VC):When this unit's attack hits a vanguard, if you have a heart card with [Power] of 10000 or less, choose up to one heal trigger from your drop zone, and put it into your hand.
[CONT]:This card is from all clans and nations.

The surface or the undersurface, which one do you desire?

2 x True Liberator of Healing, Ellise True Liberator of Healing, Ellise (G-FC04)
  • Number: G-FC04-029
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO] Generation Break 1:[Counter Blast (1) & Choose a face down G guardian from your G zone, and turn it face up] When this unit is placed on (GC), you may pay the cost. If you do, look at two cards from the top of your deck, call a card to (GC), until end of that battle, it gets "[AUTO](GC):When an attack did not hit, you may move this unit to (RC).", and put a card on the bottom of your deck.

 
Deck Statistics
Distribution by Clan
Cray Elemental bar 3 %  
Gold Paladin bar 64  97 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  26 %  
Grade 1 / Boost bar 14  21 %  
Grade 2 / Intercept bar 11  17 %  
Grade 3 / Twin Drive!! bar 12 %  
Grade 4 / None bar 8 %  
Grade 4 / Triple Drive!! bar 11  17 %  
 

Distribution by Nation
- bar 2 %  
None bar 2 %  
United Sanctuary bar 64  97 %  
 

Distribution by Power
- bar 6 %  
10000 bar 6 %  
11000 bar 6 %  
15000+ bar 12  18 %  
4000 bar 17  26 %  
5000 bar 3 %  
6000 bar 12 %  
7000 bar 6 %  
8000 bar 3 %  
9000 bar 14 %  
 

Distribution by Race
Abyss Dragon bar 6 %  
Cosmo Dragon bar 10  15 %  
Elemental bar 3 %  
Elf bar 11 %  
Giant bar 6 %  
High Beast bar 18  27 %  
Human bar 19  29 %  
Royal Beast bar 3 %  
 

Distribution by Rarity
C bar 26  39 %  
Promo bar 3 %  
R bar 14 %  
RR bar 11 %  
RRR bar 10  15 %  
SP bar 12  18 %  
 

Distribution by Shield
- bar 19  29 %  
- bar 6 %  
10000 bar 17  26 %  
15000 bar 6 %  
5000 bar 21  32 %  
None bar 2 %  
 

Distribution by Trigger
- bar 12  18 %  
Heal +5000 Power bar 6 %  
None bar 38  58 %  
Stand +5000 Power bar 12  18 %  
 



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