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Deck "Genesis"

Deck "Genesis"
Format: Clan Fight - 66 Cards
created by jorcamaster LV7 activity icon envelope icon
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Section: Main Deck (49 cards)
4 x Battle Maiden, Kotonoha Battle Maiden, Kotonoha (G-BT08)
  • Number: G-BT08-057
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:Revelation-(RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your rear-guards)
[AUTO] (RC):During your turn, when a card is put into your soul, this unit gets [Power]+1000 until end of turn. Then, if that card was put into your soul due to the effect of your revelation ability, this unit gets [Power]+1000 until end of turn.

Was that not enough? Well, here's another 1000 shots!

3 x Battle Maiden, Senri Battle Maiden, Senri (G-BT11)
  • Number: G-BT11-052
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:Revelation-(RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your [Stand] rear-guards)
[AUTO](RC)[1/Turn] Generation Break 1:When your other rear-guard is [Rest] due to the effect of your card, look at the top card of your deck, put it on the top or bottom of your deck, and if you put it on the bottom of your deck, this unit gets [Power]+2000 until end of turn.

The merciful sniper who definitely kills with a single shot.

2 x Dreaming Dragon Dreaming Dragon (G-BT04)
  • Number: G-BT04-082
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Cosmo Dragon
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit on the top of your deck] At the end of your turn, you may pay the cost. If you do, return all cards from your drop zone to your deck, and shuffle your deck. Then, if the number of cards returned is ten or more, draw a card.

Your desires, will be fulfilled.

4 x Goddess of Decline, Hel Goddess of Decline, Hel (G-BT04)
  • Number: G-BT04-017
  • Rarity: RR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle. Then, if you have a card named "Goddess of Decline, Hel" in your drop zone, Counter Charge (1).

4 x Goddess of Ephemeral, Awanami Goddess of Ephemeral, Awanami (G-BT11)
  • Number: G-BT11-054
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
Card text:

[AUTO]:Revelation-(RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your [Stand] rear-guards)
[AUTO] Generation Break 1:When this card is put into your drop zone from your soul, you may Soul Charge (1). Then, if you have a vanguard with the revelation ability, you may Soul Charge (1).

The gun of a goddess is equipped with the function to prevent running out of bullet.

4 x Goddess of Favorable Wind, Ninnil Goddess of Favorable Wind, Ninnil (G-BT11)
  • Number: G-BT11-029
  • Rarity: R
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
Card text:

[AUTO]:Revelation-(VC/RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your [Stand] rear-guards)
[AUTO](RC) Generation Break 1:[Counter Blast (1)] When your other rear-guard [Rest] due to the effect of your card, if you have a vanguard with the revelation ability, you may pay the cost. If you do, increase this unit's [Power] by the [Rest] rear-guard's original [Power] until end of turn.

The untainted wish, rides the wind and reaches the heaven.

2 x Goddess of Sound Sleep, Tahro Goddess of Sound Sleep, Tahro (G-BT08)
  • Number: G-BT08-065
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[AUTO]:Revelation-(RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your rear-guards)
[AUTO] Generation Break 1:[Put this unit on the bottom of your deck] When this card is put into the drop zone from your soul, you may pay the cost. If you do, choose one of your rear-guards, and [Stand] it.

4 x Mythic Beast, Fenrir Mythic Beast, Fenrir (G-BT04)
  • Number: G-BT04-007
  • Rarity: RRR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets [Critical]+1, and your opponent cannot call grade 1 or greater units from hand to (GC).
[AUTO](VC):During your turn, when your G unit Stride, Soul Charge (3), choose one of your vanguards, and until end of turn, it gets "[AUTO](VC)[1/Turn]:[Counter Blast (1)] When a card is put into the drop zone from your soul, you may pay the cost. If you do, call that card to (RC).".

The beautiful beast, devours souls and holds them captive.

3 x Mythic Beast, Hati Mythic Beast, Hati (G-BT04)
  • Number: G-BT04-074
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When a card is put into the drop zone from your soul, this unit gets [Power]+1000 until end of turn.

It likes the full moon very much. Lunar eclipses are this kid's work.

4 x Prime Beauty, Amaruda Prime Beauty, Amaruda (G-BT11)
  • Number: G-BT11-005
  • Rarity: RRR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
Card text:

[AUTO]:Revelation-(VC/RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your [Stand] rear-guards)
[CONT](VC):The cost for your Stride may be also paid with "Soul Blast (3)-card with the revelation ability".
[AUTO](VC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, Soul Charge (2). If a card with the revelation ability is Soul Charge with this effect, draw a card, choose up to two of your units, and they get [Power]+4000 until end of turn.

Show me, your power.

4 x Regalia of Foredoom, Lot Angel Regalia of Foredoom, Lot Angel (EB12)
  • Number: EB12-034
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

[AUTO]:When this unit is placed on (GC), you may Soul Charge (1).

3 x Shackle Fetter, Gelgja Shackle Fetter, Gelgja (G-BT08)
  • Number: G-BT08-059
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:Revelation-(RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your rear-guards)
[ACT](Soul):[Put this card on the bottom of your deck] Choose one of your rear-guards, [Stand] it, and it gets [Power]+3000 until end of turn. If you have a vanguard with "Fenrir" in its card name, Soul Charge (2), choose one of your units, it gets [Power]+3000 until end of turn.

4 x Stake Fetter, Thviti Stake Fetter, Thviti (G-BT08)
  • Number: G-BT08-015
  • Rarity: RR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with "Fenrir" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

4 x Witch of Great Talent, Laurier Witch of Great Talent, Laurier (G-FC04)
  • Number: G-FC04-054
  • Rarity: RR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Human
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)
[AUTO]:When this card is discarded as a cost to call a "Witch Queen of Accomplishment, Laurier" from your G zone, you may put this card into your soul.

The ingredients aside, it is exceptionally effective.

 
Section: G Units (17 cards)
1 x Air Element, Sebreeze Air Element, Sebreeze (G-FC03)
  • Number: G-FC03-049
  • Rarity: RR
  • Clan: Cray Elemental
  • Race: Elemental
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](G zone):[Counter Blast (2) & Choose a card from your hand, and discard it] If you have a grade 3 vanguard, the number of face up cards in your G zone is 0, your opponent's vanguard is grade 2, and no unit was placed on your opponent's (VC) during the ride phase of your opponent's preceding turn, Stride this card on your (VC) from face down.
[CONT]:This card is from all clans and nations.

Fortune, is carried upon the wind.

1 x Goddess of Headwater, Nakisawame Goddess of Headwater, Nakisawame (G-BT11)
  • Number: G-BT11-058
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:Forerunner
[ACT](RC) Generation Break 1:[Put this unit into your soul] Choose up to one of your rear-guards, and [Stand] it. If you [Stand], draw a card.

First, I will catch the flow, with this.

4 x Goddess of Investigation, Ishtar Goddess of Investigation, Ishtar (G-BT11)
  • Number: G-BT11-004
  • Rarity: RRR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:Revelation-(VC)
[AUTO](VC):[Soul Blast (3) & Choose a face down card from your G zone, and turn it face up] When your drive check reveals a grade 1 or greater card, you may pay the cost. If you do, choose the same number of your units as the number of face up "Goddess of Investigation, Ishtar" in your G zone, they get [Power]+3000 until end of turn, and if the card revealed by the drive check has the revelation ability, [Stand] those rear-guards.

The power hidden deep inside of a person... will you show it to me?

1 x Goddess of Settlement, Pallas Athena Goddess of Settlement, Pallas Athena (G-FC04)
  • Number: G-FC04-006
  • Rarity: GR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 15000+
  • Shield: None
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 8:When this unit attacks a vanguard, Soul Blast any number of cards, and all of your rear-guards get [Power]+2000 for each Soul Blast card until end of turn. If you Soul Blast three or more cards, this unit gets [Power]+10000/[Critical]+1 until end of turn.

Let me lead the way to the end, of this enduring battle.

1 x Goddess of Twill, Tagut Goddess of Twill, Tagut (G-BT11)
  • Number: G-BT11-027
  • Rarity: R
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), choose one of your rear-guards, choose up to three cards with the same card name as that unit from your drop zone, and put them into your soul. If you put one or more cards, this unit gets [Shield]+10000 until end of that battle.

If you do not break the glowing thread, you are no match for the goddesses' judgment.

4 x Mythical Destroyer Beast, Vanargandr Mythical Destroyer Beast, Vanargandr (G-BT04)
  • Number: G-BT04-006
  • Rarity: RRR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (6) & Choose a face down card named "Mythical Destroyer Beast, Vanargandr" from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, until end of turn, this unit gets "[AUTO](VC):At the beginning of your drive step, look at four cards from the top of your deck, search for up to four cards from among them, put them on the top of your deck in any order, and put the rest on the bottom of your deck in any order.".

I will smash you to pieces, in body and soul.

2 x Mythical Hellsky Beast, Fenrir Mythical Hellsky Beast, Fenrir (G-BT08)
  • Number: G-BT08-001
  • Rarity: GR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[CONT](VC) Generation Break 2:The revelation ability of your rear-guards change to "[AUTO]:When this unit is placed on (RC), look at two cards from the top of your deck, search for up to one card from among them, put it into your soul, and put the rest on the top of your deck in any order.".
[ACT](VC):[Counter Blast (1) & Soul Blast (3)] You may draw a card. If you do not, put up to one card from the top of your deck into your soul, choose one of your rear-guards, that unit and this unit get [Power]+3000 until end of turn.

The beautiful beast, has gained power to contort even the deities' revelations.

1 x Sky-dome Battle Maiden, Hanasatsuki (SP) Sky-dome Battle Maiden, Hanasatsuki (SP) (G-BT08)
  • Number: G-BT08-S17
  • Rarity: SP
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Human
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), choose one of your rear-guards, if you have a card in your soul with the same card name as that unit, this unit gets [Shield]+10000 until end of that battle.

2 x Witch Queen of Accomplishment, Laurier Witch Queen of Accomplishment, Laurier (G-FC04)
  • Number: G-FC04-030
  • Rarity: RRR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Human
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO] Generation Break 1:[Choose a face down G guardian from your G zone, and turn it face up] When this unit is placed on (GC), you may pay the cost. If you do, choose two or more, up to a total of three, normal units with the same grade from your drop zone or soul, return them to your deck, this unit gets [Shield]+5000 until end of that battle for each card returned. Shuffle your deck.

I'd be happy if you noticed the secret seasoning~♪

 
Deck Statistics
Distribution by Clan
Cray Elemental bar 2 %  
Genesis bar 65  98 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  26 %  
Grade 1 / Boost bar 14  21 %  
Grade 2 / Intercept bar 11  17 %  
Grade 3 / Twin Drive!! bar 12 %  
Grade 4 / None bar 6 %  
Grade 4 / Triple Drive!! bar 12  18 %  
 

Distribution by Nation
- bar 2 %  
United Sanctuary bar 65  98 %  
 

Distribution by Power
- bar 6 %  
11000 bar 12 %  
15000+ bar 12  18 %  
4000 bar 16  24 %  
5000 bar 2 %  
6000 bar 6 %  
7000 bar 10  15 %  
9000 bar 11  17 %  
 

Distribution by Race
Angel bar 6 %  
Cosmo Dragon bar 3 %  
Elemental bar 2 %  
High Beast bar 5 %  
Human bar 10  15 %  
Noble bar 46  70 %  
 

Distribution by Rarity
C bar 26  39 %  
GR bar 5 %  
R bar 8 %  
RR bar 13  20 %  
RRR bar 18  27 %  
SP bar 2 %  
 

Distribution by Shield
- bar 19  29 %  
- bar 6 %  
10000 bar 13  20 %  
15000 bar 6 %  
5000 bar 25  38 %  
None bar 2 %  
 

Distribution by Trigger
- bar 15  23 %  
Critical +5000 Power bar 6 %  
Draw +5000 Power bar 6 %  
Heal +5000 Power bar 6 %  
None bar 35  53 %  
Stand +5000 Power bar 6 %  
 



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