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Deck "Spikes (V)"

Deck "Spikes (V)"
Format: Standard - 54 Cards
created by divinehero LV8 activity icon envelope icon
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Card list Group cards by  
Section: Main Deck (50 cards)
4 x Cheer Girl, Marilyn Cheer Girl, Marilyn (V-EB01)
  • Number: V-EB01-015
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 5000
  • Shield: 0
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +10000 Power
Card text:

[CONT]:Sentinel (You may have up to four cards in total with Sentinel in a deck)
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

Keep your smile! Go for it!

4 x Cheer Girl, Tiara Cheer Girl, Tiara (V-EB01)
  • Number: V-EB01-055
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 5000
  • Shield: 20000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +10000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

The number of audiences for the half time show isn't few too.

4 x Commander, Garry Gannon Commander, Garry Gannon (V-EB01)
  • Number: V-EB01-026
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 8000
  • Shield: 10000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When an attack that it boosted hits a vanguard, COST [put this unit into your soul], draw two cards, and put a card from your hand on the bottom of your deck.

There's no need to aim for weaknesses. It's enough if you just do what you're best at.

3 x Funky Bazooka Funky Bazooka (V-EB01)
  • Number: V-EB01-049
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Demon
  • Power: 7000
  • Shield: 10000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When your other rear-guard is placed on (RC) in the same column as this unit, this unit gets [Power]+5000 until end of turn.

Buster Gate, locking on complete!

4 x General Seifried General Seifried (V-EB01)
  • Number: V-EB01-002
  • Rarity: VR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Demon
  • Power: 13000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

(If you ride this unit, you get one Imaginary Gift: Force!)
[ACT](VC):COST [Counter Blast (1) & Put a rear-guard into your soul], search your deck for up to one card with the same card name as the card put into your soul for this cost, call it to (RC), and that unit and this unit get [Power]+10000 until end of turn. Shuffle your deck.
[AUTO](VC):When its attack hits, COST [Soul Blast (2)], [Stand] one of your rear-guards, choose one of your opponent's rear-guards, and retire it.

My troops are in complete control of this field!

3 x Gyro Slinger Gyro Slinger (V-EB01)
  • Number: V-EB01-014
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 8000
  • Shield: 10000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](VC/RC):When placed, COST [put a card from your hand into your soul], look at cards from the top of your deck equal to your vanguard's grade, call up to one card from among them to (RC), put the rest on the bottom of your deck in any order, and the called unit gets [Power]+5000 until end of turn.

My ball is about to explode!

4 x Highspeed, Brakki Highspeed, Brakki (V-EB01)
  • Number: V-EB01-025
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):When placed, this unit gets [Power]+10000 until end of turn.
[AUTO](RC):At the beginning of your main phase, COST [put this unit into your soul], search your deck for up to one "Highspeed, Brakki", call it to your (RC), and shuffle your deck.

The match is decided with explosive strength.

4 x Juggernaut Maximum Juggernaut Maximum (V-EB01)
  • Number: V-EB01-006
  • Rarity: RRR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Giant
  • Power: 13000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

(If you ride this unit, you get one Imaginary Gift: Force!)
[AUTO](VC/RC):When placed, this unit gets [Power]+10000 until end of turn.
[AUTO](RC):At the beginning of your main phase, COST [put this unit into your soul], search your deck for up to one "Juggernaut Maximum", call it to (RC), and shuffle your deck.

I, will crush you all! Defensive Tackle!

1 x Mecha Trainer Mecha Trainer (V-EB01)
  • Number: V-EB01-050
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 6000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:When rode upon, draw a card.

4 x Silence Joker Silence Joker (V-EB01)
  • Number: V-EB01-052
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ghost
  • Power: 5000
  • Shield: 15000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +10000 Power
Card text:

This game, is mine!

4 x Sonic Breaker Sonic Breaker (V-EB01)
  • Number: V-EB01-053
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 5000
  • Shield: 15000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +10000 Power
Card text:

Missile Kick!

3 x Spike Bouncer Spike Bouncer (V-EB01)
  • Number: V-EB01-007
  • Rarity: RRR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):When placed, COST [Counter Blast (1) & Soul Blast (1)], and look at cards from the top of your deck equal to the grade of your vanguard, call up to one card from among them to (RC), and put the rest on the bottom of your deck.
[AUTO](RC):At the end of the battle that it attacked, COST [Counter Blast (1) & Put this unit into your soul], and draw a card.

It's a match with Shooting Spike Stinger!

4 x Treasured, Black Panther Treasured, Black Panther (V-EB01)
  • Number: V-EB01-024
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):When it attacks, COST [Soul Blast (1)], this unit gets either [Power]+5000 or [Power]+15000 until end of that battle. If [Power]+15000, at the end of that battle, put this unit into the soul.

He stirs up the whole venue just with one play.

4 x Wonder Boy Wonder Boy (V-EB01)
  • Number: V-EB01-027
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Human
  • Power: 8000
  • Shield: 10000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When placed, COST [put a card other than grade 1 from your drop zone to the bottom of your deck], and this unit gets [Power]+5000 until end of turn.
[AUTO](RC):At the beginning of your main phase, COST [put this unit into your soul], search your deck for up to one "Wonder Boy", call it to (RC), and shuffle your deck.

 
Section: G Units (4 cards)
4 x Imaginary Gift: Force Imaginary Gift: Force (V-TD01)
  • Number: V-GM-0001
  • Rarity: Fixed
  • Clan: Gift Marker
Card text:

When acquired, put this marker on your (VC) or (RC), and the unit on this circle gets [Power]+10000 during your turn! (You may put it on the same circle. The [Power] stacks too)

 
Deck Statistics
Distribution by Clan
Gift Marker bar 7 %  
Spike Brothers bar 50  93 %  
 

Distribution by Grade / Skill
- bar 7 %  
Grade 0 / Boost bar 17  31 %  
Grade 1 / Boost bar 14  26 %  
Grade 2 / Intercept bar 11  20 %  
Grade 3 / Twin Drive!! bar 15 %  
 

Distribution by Nation
- bar 7 %  
Dark Zone bar 50  93 %  
 

Distribution by Power
- bar 7 %  
10000 bar 11  20 %  
13000 bar 15 %  
5000 bar 16  30 %  
6000 bar 2 %  
7000 bar 6 %  
8000 bar 11  20 %  
 

Distribution by Race
- bar 7 %  
Demon bar 13 %  
Ghost bar 7 %  
Giant bar 7 %  
Human bar 7 %  
Ogre bar 14  26 %  
Succubus bar 7 %  
Warbeast bar 15 %  
Workeroid bar 9 %  
 

Distribution by Rarity
C bar 16  30 %  
Fixed bar 7 %  
R bar 16  30 %  
RR bar 13 %  
RRR bar 13 %  
VR bar 7 %  
 

Distribution by Shield
- bar 12  22 %  
- bar 7 %  
10000 bar 15  28 %  
15000 bar 15 %  
20000 bar 7 %  
5000 bar 11  20 %  
 

Distribution by Trigger
- bar 7 %  
Critical +10000 Power bar 15 %  
Draw +10000 Power bar 7 %  
Heal +10000 Power bar 7 %  
None bar 34  63 %  
 



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